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  1. #11
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Jakeson View Post
    Must have been off hours...Every time I've hunted (a handful) you have to rush your face off to get to the mark or else you might miss the pull.
    You're lucky you even have off-hours. Day time is PST/EST/MST, not day-time is Aussie/NZ party land time. Marks die just as fast in the day as they do during the night (for NA players).

    Quote Originally Posted by Maero View Post
    Better yet have hunts instanced. There is way too much lag at some hunts because of 80 or more players there and those for instance i get maybe 1 or 2 hits in as can only see the target for a split sec before it dissapears.
    And people pull not because they are afraid of not getting the marks, etc. its because they do not want others to get it.
    Countless times people have shouted for Naul and even asked please wait omw, so what do they do, pull.
    Naul since patch had taken me 2 full weeks to finally get.
    Hunts were a good idea but just like many things SE have done, it is poorly implemented.
    That's called, "trials".
    (0)
    Last edited by Exstal; 08-01-2014 at 02:52 AM.

  2. #12
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Better yet have hunts instanced. There is way too much lag at some hunts because of 80 or more players there and those for instance i get maybe 1 or 2 hits in as can only see the target for a split sec before it dissapears.
    And people pull not because they are afraid of not getting the marks, etc. its because they do not want others to get it.
    Countless times people have shouted for Naul and even asked please wait omw, so what do they do, they pulled it.
    Naul since patch had taken me 2 full weeks to finally get.
    Hunts were a good idea but just like many things SE have done, it is poorly implemented.
    (0)
    Last edited by Maero; 08-01-2014 at 02:52 AM.

  3. #13
    Player
    Legacy_Wolfwood's Avatar
    Join Date
    Aug 2013
    Posts
    278
    Character
    Legacy Wolfwood
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Surian View Post
    snip
    whelp no more need for me to join parties for hunts. just gotta wait for calls in /sh /y /l# /fc and just go to the pos, cast something till it hits, and go twiddle my thumbs as people do the work to kill it. max credit, full rewards, this is balance. nice suggestion Surian.
    (0)

  4. #14
    Player
    Kyou_Ruxy's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    21
    Character
    Kyo'lux Nia'loka
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Legacy_Wolfwood View Post
    whelp no more need for me to join parties for hunts. just gotta wait for calls in /sh /y /l# /fc and just go to the pos, cast something till it hits, and go twiddle my thumbs as people do the work to kill it. max credit, full rewards, this is balance. nice suggestion Surian.
    Have you seen my suggestion?
    (1)

  5. #15
    Player
    Legacy_Wolfwood's Avatar
    Join Date
    Aug 2013
    Posts
    278
    Character
    Legacy Wolfwood
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kyou_Ruxy View Post
    Have you seen my suggestion?
    just went and read it but i still dont think that would solve it. i think that once you enter the "hunt circle" (kinda like a fate circle but hunt circle is invisible but its there considering you can reset the mob) you must participate for the duration of when you enter that invisible circle. the mob should not be able to be targeted, seen, or have any hp indicator available to be seen to the player until you enter the invisible circle (this includes TT). once you enter the circle you must participate till the end to get full credit. even if you leave the circle the participation counter is still going to avoid people trying to 1 hit (or a few times) and walk away. for all i care they can make the hp invisible to everyone so people just have to participate till its dead. but this is only my suggestion and how i feel hunts would work better along with them making the hunt rendering a priority.
    (0)
    Last edited by Legacy_Wolfwood; 08-01-2014 at 03:28 AM.

  6. #16
    Quote Originally Posted by Kyou_Ruxy View Post
    How about instead of doing away with partial credit, your reward is based on your participation scaled to the number of people that participated, or better, based on the time it took to down the mark.
    Quote Originally Posted by Maero View Post
    Better yet have hunts instanced.
    both of these are much more complicated to implement. the OPs suggestion is simple and effective.

    Quote Originally Posted by Legacy_Wolfwood View Post
    whelp no more need for me to join parties for hunts. just gotta wait for calls in /sh /y /l# /fc and just go to the pos, cast something till it hits, and go twiddle my thumbs as people do the work to kill it. max credit, full rewards, this is balance. nice suggestion Surian.
    not many people will do this since it would be more beneficial to the player to end the hunt so they can move on to the next one. no need to be fearmongering here.
    (1)

  7. #17
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Eclipsed View Post
    I find A's all the time on our server that sit around unclaimed for 30 minutes or more sometimes (I have no hunt ls to call in).
    Should shout for a party. A ranks are actually very fun to fight in a small group (they actually have mechanics, which the zerg never sees as they kill B's and A's in ten-twenty seconds).
    (2)

  8. #18
    Player
    Legacy_Wolfwood's Avatar
    Join Date
    Aug 2013
    Posts
    278
    Character
    Legacy Wolfwood
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by SendohJin View Post
    not many people will do this since it would be more beneficial to the player to end the hunt so they can move on to the next one. no need to be fearmongering here.
    that wont matter lol if its a zerg. once its down and another is called they all will move to the next one anyways. as long as you know the location of where they are going, people can just 1 hit relax and just follow the crowd with minimal efforts...

    kinda like atma groups when it started, you do the work as i get my participation thing.
    (0)

  9. #19
    Player
    Purplenum's Avatar
    Join Date
    Sep 2013
    Posts
    107
    Character
    Tom Laeplight
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    All you have to do is be in a full party and everyone hit it once or twice and you'll get full credit. Don't be mad cuz ur bad.
    (0)

  10. #20
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    I've tried to get into groups for Hunts, and was often ignored whenever I asked to join a group (if not outright mocked). I've watched a Dragoon go "lol pulling" and pull a mark before the Horde even shows up. People just don't want others, partied or not, to get any credit for these hunts.
    (3)
    I LIKE the fence. I get 2 groups to laugh at then.

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