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  1. #1
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Nekodar View Post
    Get rid of partial and people will tag and run off waiting for someone else to kill it.
    Who wants to put in the effort when it means someone that's just standing close by will get the credit?
    They're still gonna have to kill it, since otherwise they have to remain in the zone for their rewards. And running away after hitting them once and resetting the monster should still result in them not getting anything. And they cant very well stay while letting it hit them. With a huge group there that wants to kill it and move on to the next thing, i am not worried of this happening. The benefits more than outweigh the one issue that might come up from this.
    (9)

  2. #2
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Surian View Post
    What's keeping people from working together now, or getting upset at one another for attacking a monster before everyone has arived?

    The pure and simple fear that they themselves might not get enough hits in to get full contribution and thus the full rewards when the monster dies.

    The hunts need but one simple insignificant change to be fixed, simply give everyone who got a hit in on the monster full credit and full rewards.

    Getting rid of partial-credit essentially will mean that there's no reason for anyone to try and lock others out of attacking the monster, no point to resets other than maybe letting more people hit it, and i feel it should make everything a whole lot more casual and friendly. No one will get upset at other players if their own rewards are not hindered by having other people there.
    THIS

    Quote Originally Posted by Surian View Post
    They're still gonna have to kill it, since otherwise they have to remain in the zone for their rewards. And running away after hitting them once and resetting the monster should still result in them not getting anything. And they cant very well stay while letting it hit them. With a huge group there that wants to kill it and move on to the next thing, i am not worried of this happening. The benefits more than outweigh the one issue that might come up from this.
    THAT
    (3)

  3. #3
    Player
    Defteros's Avatar
    Join Date
    Jan 2014
    Location
    Italy
    Posts
    518
    Character
    Derek Hale
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Surian View Post
    They're still gonna have to kill it, since otherwise they have to remain in the zone for their rewards. And running away after hitting them once and resetting the monster should still result in them not getting anything. And they cant very well stay while letting it hit them. With a huge group there that wants to kill it and move on to the next thing, i am not worried of this happening. The benefits more than outweigh the one issue that might come up from this.
    yesss, make them exactly like ATMA farming!
    find a populate fate, run in, cast scathe, and onto the next fate!

    yay.
    brilliant.
    (0)
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