If you really hate this kind of progression than FF14 is the wrong game for you. This game has a vertical progression as its core and that won't change.There's zero horisontal progression and new gear should provide that rather than just blast to i200 at this speed.
One way would be to give high ilvl gear that has materia slots and/or introduce questable new untradeable materia that can be used to enhance the new gear from average to near top-tier level.
I hate the linear nature of the gear progreasion and lack of player choice when it comes to ilvl.
It's huntflox or coil until you can't coil no-more.


I kind of agree with OP. I think we need an additional 3 months to catch-up. In reality - there has been a lot for the average gamer.
My idea: Create a bunch of challenges (some grinds and some coil / battle related) and completing those challenges rewards you with additional attribute points. It wouldn't be as big of a jump as raising the item level - but it would provide plenty incentive to people who want to max out. Release new weapons / equipment - but maybe have them provide unique stats / abilities instead (horizontal).
Last edited by MasamuneBranford; 08-01-2014 at 12:41 AM.
6 months every 20 Levels is too quick imo.
i don't mind it going up but i hope they find a way to slow it down after the expansion.



It's pretty common with blatant WoW clones, it's part of the game's design philosophy sadly. At least the last increase will be in 2.4 until the expansion, although the level cap increase will have the same effect and it's pretty obvious new item levels will also be introduced, and thus the cycle continues until they'll have to do an item and stats crunch in 5 years or less that could have been prevented since launch.


Think about this. Say your a tank. And your first up on loot in your SCoB static. You could if lucky get you head, feet, legs, earring or neck, gloves, belt, body or ring and a HA weapon all in a single run of second coil. You would have almost every I110 slot done. And its like this for all jobs. Sure that probably won't happen for everyone, but on my alt I got like 4 pieces of HA in 2 weeks of runs. I think 6 months is plenty of time for an increase.
Thanks for the info!The ilvl is definitely going to be raised, as it will be with every new "raid tier" content patch. Yoshi P. even highlights here how the idea of CT being a step behind is to help those who are behind catch up. (Meaning CT in 2.5 would be effectively useless if the item level in 2.4 was not raised).
Source: http://www.bluegartr.com/threads/122...-11)-Patch-2.3
I really like Yoshi P said in this, and when you think about that way, it does make sense. To do coil three, you could have to make sure you have some of the higher gear from coil 2.
As has been stated by several people in the thread already, to those who are already as far as they can go end game wise, these updates don't feel as quick to those who are still playing catch up, which I totally understand, and that does make me think about things from a different point of view.
Think about this. Say your a tank. And your first up on loot in your SCoB static. You could if lucky get you head, feet, legs, earring or neck, gloves, belt, body or ring and a HA weapon all in a single run of second coil. You would have almost every I110 slot done. And its like this for all jobs. Sure that probably won't happen for everyone, but on my alt I got like 4 pieces of HA in 2 weeks of runs. I think 6 months is plenty of time for an increase.
This is going to sound a bit dumb, and I apologies in advance. I thought with SCoB, you could only loot one per of gear per run. I am guessing my understanding is incorrect and you can loot one piece of gear per turn?

actually Yoshi said in a recent magazine interview a few weeks ago, that the dev team is currently looking into more horizontal gear progression options
Every turn drops 2 pieces of gear and you can get both.
That would actually be great, but I wouldn't hold my breath for that.
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