Well said.To put it clear :
You have a static the game becomes easy. As you have time to practice over and over again. Is like playing offline but with friends
You have no static the game becomes A challenge. You have no one to practice on a regular basics , you have to adjust to others people's tactics making it difficult to have a routine.
In other words those who clear coil 1 and 2 over and over again are no better or different than someone without a static only they have an advantage over the non static players.
I still find hilarious read the shouts and the lame PF looking for pros and mega clear experience... they forget when they started or how they learn.
There is nothing hardcore about this.
You can reach level 50 by getting carried and not knowing how to play your job, get level 100 items (and now 110!) doing easy dungeons. Echo makes so you don't need to be a good dps/healer/tank to pass some mechanics and even coil is mostly just jump the rope.
The only "hardcore" thing is probably brutal coil, but no one cares about it.
Like many other said FFXIV raids are not hardcore at all. The issue is they have mechanics that every single one of your members need to do right. So when you have 7 other people doing turn 6-9 and one person fails and wipe the party over and over. You get to the point that you go wow this is really hard then when that one or more person in your raid party stop failing you made your first mistake after 5hours of doing it. Then you go back to wiping because the other start failing again it become a endless cycle that end up breaking your party then you go looking again. It may happen again and happen then people come on the forums saying the game too hard.
Overall FFXIV is a very simple game that make itself hard by adding stuff that if one person fail there a high % that it's game over.
Last edited by Zenaku; 07-31-2014 at 10:29 PM.
You lost all credibility with your mention of rift.I have played virtually ever major MMO, and most minors of note. I have seen a lot of communities and a lot of different kinds of content/dungeons/raiding. But never until this game have I seen the difficulty of the raids being discussed so often in guild or on the forums. People I came here from Rift with, people who beat pre-nerf Akilyos and Hamerknell (which were on a magnitude of difficulty a thousand times harder than anything in FFXIV. Think 10 times the mechanics and fail conditions, you even had to do platforming jumps and dodging without telegraphs in the fight!) tremble in fear of FFXIV.
Because...
1. Noone in the world beat pre-nerf Aky. It was most likely impossible. You probably mean the big wave nerf, more like the 6 or 7th nerf. (General fix nerf, Spout Nerf, HP tentacle Nerf, and multiple patches of buffs to DPS). Yes dps buffs are nerfs to content.
2. Rift raids were joke easy in comparison. Threat a joke, healing a joke (the year+ long reign of 1 button healing inquisicar?, or 1 button tanking?), complicated dps rotations were the hardest part of the game, and were often nerfed or changed often. The observed increase in difficulty is simply as a result of the logistical difference between an 8 person raid and a 20 person raid. Which is relevant and a real difficulty increase, however it does not make the encounter itself more difficult. To further explain this even if your using equally skilled players the chances of 1 of 20 people messing up is always higher then 1 of 8. Not to mention the logistical nightmare of scheduling/gear/breaks/class balance added at 20 people. Balance therefore is far less tight, you could easily be carried in such a situation. We had at least 2-4 people who were not ideal in our rift guild, and we still cleared content highly competitively.
So yeah... The community might be as you say, bad and afraid of raids.
But making things up and pretending to be good at other games gets you 0 credibility on the topic.
FFXIV is the most casual mmo on the market right now.
Anyone calling XIV hardcore has never played a hardcore mmo.
- Low man content only
- Garenteed gear hand outs when you win
- Very very few time sinks. (Ones that exist are for vanity/sub par gear)
- Insta-Teleporting everywhere
- Gil has no value so no farming required to afford gear
- No long term goals, you can get everything shortterm
- If you miss a patch you can become near BIS again in 2-3weeks
- Shared mob mechanics in the open world (No claiming)
- No Openworld PvP
- Quick spawning mobs (Hunts included)
- All BIS gear from instances
- Instances with no limits to how many times you can attempt it after a fail
- Ability to level to cap level within a month for the average player (vs 8-12months)
- Ultra simplistic everything
- Linear only progression
If people are calling XIV hardcore they have absolutely no idea what hardcore is.
Agreed. The difficulty difference between being in a static and not is huge. The fights are different every time when you are always playing with different players vs. the same people each time. It is a much larger challenge. Sometimes i enjoy the unpredictabilityTo put it clear :
You have a static the game becomes easy. As you have time to practice over and over again. Is like playing offline but with friends
You have no static the game becomes A challenge. You have no one to practice on a regular basics , you have to adjust to others people's tactics making it difficult to have a routine.
In other words those who clear coil 1 and 2 over and over again are no better or different than someone without a static only they have an advantage over the non static players.
I still find hilarious read the shouts and the lame PF looking for pros and mega clear experience... they forget when they started or how they learn.
Imo, it's partly the responsiveness of the game that makes it difficult for people. Never knowing if you were really out of that void zone or not until it's too late is super frustrating even for raiding veterans; many probably just give up. The rest is either new mmo syndrome or they only played XI. Players who have cleared WoW heroic raids (or a few heroic bosses) probably have no problem in this game, but that's not a very large crowd by any means. Not seeing anything past WoW normal mode (where one or two shot mechanics start to happen quite frequently) might make this game seem hardcore, even if the fights are overall less complex.
Q20: Will we ever be able to send tells from within an instanced area?
A20: While the feature can be implemented, it’s currently masked. It’s currently masked because we would like to prevent players from harassing each other just because they know they would never party together in the future. We will continue to monitor the situation carefully as we move forward.
I find the mechanics for most bosses in XIV to be obnoxiously simple, then again it might just be that I have been playing MMOs for so long that the recycled boss abilities got tiring. As far as "The new dungeons are so easy!" Ya I bet if you did a dungeon tuned for ilvl 70/80 with ilvl 100+ gear it would seem easy ya?
As far as raiding goes, the concept of there being a degree of difficulty above the end game raid, in this case "Savage," is great. Anyone who wants better gear from Savage completely miss the point behind doing content designed outside the current ilvl and are probably the same people who complain about the game being easy once they out gear content. So I would rate the raiding difficulty rather in this MMO as of 2.3.
And finally, if you are having difficulty finding a static at this point in the game and are not new to the game then you probably lack the necessary social skills to function in an MMO or probably society at that.
So much this.To put it clear :
You have a static the game becomes easy. As you have time to practice over and over again. Is like playing offline but with friends
You have no static the game becomes A challenge. You have no one to practice on a regular basics , you have to adjust to others people's tactics making it difficult to have a routine.
In other words those who clear coil 1 and 2 over and over again are no better or different than someone without a static only they have an advantage over the non static players.
I still find hilarious read the shouts and the lame PF looking for pros and mega clear experience... they forget when they started or how they learn.
It's been mentioned before but I'll summarize: 1 shot mechanics in content tuned for 8 players to the point that losing any member who isn't a DPS basically means failure and losing 2 dps also means failure, makes this game frustrating. If all 8 players are top tier and have good connections so they can reliably deal with mechanics and no one dies then I can imagine this isn't that difficult but that's just not reality for most people.
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