My fear is that the developers think they are representative of every player. That's how things like the aggro-indicator are borne!
"Oh... Well this guy makes me think we should just go back to auto-attacking and having the combat system revolve around that. Or maybe hold X to win and give every mob a million HP like FFXIII?"
Of course I'm here to stay. I'm sorry that I've never once found a single game from a Korean producer to be anything but a money grab/grind fest. TERA is nothing different than anything I've seen in other MMOs like it. Race based class limitations, non-changeable classes, hyper-sexualized mostly naked women in gear that can only barely (and generously) be considered a string of dental floss. Tons of grinding, tons of instanced dungeons, nothing innovative to speak of in the combat department except that it's a non-targeting MMO. What part of this is supposed to be the game-changing, innovative thing I'm missing exactly?
RTFTOf course I'm here to stay. I'm sorry that I've never once found a single game from a Korean producer to be anything but a money grab/grind fest. TERA is nothing different than anything I've seen in other MMOs like it. Race based class limitations, non-changeable classes, hyper-sexualized mostly naked women in gear that can only barely (and generously) be considered a string of dental floss. Tons of grinding, tons of instanced dungeons, nothing innovative to speak of in the combat department except that it's a non-targeting MMO. What part of this is supposed to be the game-changing, innovative thing I'm missing exactly?
/10characterlimit
If you please refer to my original post and my other posts, you will see nobody is advocating naked women, grind, instanced dungeons (though Yoshi seems to be all for that), shitty graphics, etc.Of course I'm here to stay. I'm sorry that I've never once found a single game from a Korean producer to be anything but a money grab/grind fest. TERA is nothing different than anything I've seen in other MMOs like it. Race based class limitations, non-changeable classes, hyper-sexualized mostly naked women in gear that can only barely (and generously) be considered a string of dental floss. Tons of grinding, tons of instanced dungeons, nothing innovative to speak of in the combat department except that it's a non-targeting MMO. What part of this is supposed to be the game-changing, innovative thing I'm missing exactly?
I was suggesting improvements to combat and a political system might be things SE should consider implementing. Do I have to keep spelling it out for you?
Shitty graphics? ;;If you please refer to my original post and my other posts, you will see nobody is advocating naked women, grind, instanced dungeons (though Yoshi seems to be all for that), shitty graphics, etc.
I was suggesting improvements to combat and a political system might be things SE should consider implementing. Do I have to keep spelling it out for you?
I always thought TERA's graphics looked amazing. Dat landscape. I've been watching this guy Terabubi stream TERA the past few days and I have to say it's pretty mind blowing to watch from a graphics perspective alone.
I think by graphics I meant graphical style. It's way too cartoony for me. The monsters, while diverse, give off the same impression. Also, perhaps it was just the settings, but all the textures in TERA for buildings/etc looked drawn-on (like WoW).
In FFXIV, every texture seems 3 dimensional.
Streaming normally tends to blend things a lot. TERA's graphics aren't bad per se, but the characters and environments are, in standard with korean productions, quite low-poly. They lack effects like normal mapping, textures are quite simple, and generally the whole graphical presentation is quite a few notches below FFXIV.
It's not the worst by any measure of imagination, but it doesn't even get near the best.
I am for serious.Are you for serious?
Drama is what makes things memorable? Do you really want to play every single thing safe, without evena moment's conflict? Where would Eorzea be without the Garlean Empire?
Every story needs a conflict, including ours. There's never enough of it in the FFXIV I play.
There's an humongous difference between drama in the story and drama/bitching/grudges/personal attacks/hate/general misconduct between players.
Last edited by Abriael; 03-08-2011 at 07:21 PM.
The difference is that one is boring and more suited to a single player game (conflict created by developers) and the other is forever changing and much more interesting and is in tune with the concept of an MMO.
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