Quote Originally Posted by Gucci_Charms View Post
Make Tome Trade-in Gear the Same iLVL as Coil Gear Again

I don't understand why the developers changed this for SCOB. After reading all the numerous ranting and complaint threads concerning hunts, perhaps for the Third Coil of Bahamut, it would be better just to have the Tome X trade-in gear the same ilvl like it was during BCOB days again. Oils and Sands are pretty much giveaway candy items now anyways if you're willing to farm hunts every day for hours and withstand the in-game hunt drama. The Zerg fest would also decrease immensely as well as the name and shame/blacklist game.
Don't understand? Or just don't agree? They have told us why they did it. Regardless of what people want to think, allowing the non coil gear to be the same as the coil gear right away reduces people's willingness to do the content. While I and many might like to do content for the challenge, that doesn't change that many more do it for the gear. And even those who do it for the challenge, why do they KEEP doing it after they have it on farm? The gear. Yoshi said it was a mistake to make Myth the same tier as Coil gear, and that's why it changed.

Quote Originally Posted by Gucci_Charms View Post
Update the Entire End-Game Lockout System

Update the entire end-game lockout system as a whole. While weekly gated contents keeps player subscribed and developer money pockets bigger for a longer period of time, this game could update the lockout system for end-game instances such as COB. Personally, I don't care what drops fall each week since I have had poopy RNG since the game was released haha. However, I think a weekly turn-based loot system seems fair for those who do care about not seeing a drop for weeks or months. I have many friends who have yet to see a drop fall for them since SCOB was released. Players can re-run a specific turn with their friends or static multiple times in order to get a specific drop for that week. It would also enable players to practice these turns to familiarize themselves with the mechanics and so on. This would still give a decent incentive to keep players subscribed and enjoy the game more since they can play with whomever instead of the same weekly static to get content complete.
This is a twofold problem. One, you will burn people out because they would constantly run it til they got their piece. Two, you would get people fully geared, on average, much sooner than you would otherwise. Also part of the current problem with Allied Seals and such.

Quote Originally Posted by Gucci_Charms View Post
Token System?

Now if you don't want to add of the changes above, why not just implement a token system for Coil gear? Players can receive one token per COB Turn completed each week. This would give players more incentive to clear as many Cob Turns weekly to maximize the amount of token earned. After acquiring certain amount, players can then exchange them with a vendor in Mor Dhona. Token requirements could be the following:

Helmet, Gloves, Boots: 12
Belt: 9
Body and Legs: 15

TL;DR

Please update the end-game COB and future end-game dungeon X lockout system someday! We will love you long time and subscribe forever (maybe)!
They've already said there will be no token system for higher end content.