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  1. #31
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by TheVedis View Post
    and we also get our "sp gains" 5 times faster then combat crafting

    your usual fights take 30 seconds to a minute
    crafting takes a minute

    1 swing of an axe takes 5-10 seconds tops

    so guess what, the SP gains are actualy correct per time spent
    Out of fatigue yes however once you hit gathering fatigue you start failing quite often. Other class types do not experience this. Giving gatherers full SP for successful actions once fatigue sets in is only fair, even if the item breaks.
    (1)

  2. #32
    Player
    Heat's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Heat Daour
    World
    Ragnarok
    Main Class
    Archer Lv 60
    Quote Originally Posted by TheVedis View Post
    and we also get our "sp gains" 5 times faster then combat crafting

    your usual fights take 30 seconds to a minute
    crafting takes a minute

    1 swing of an axe takes 5-10 seconds tops

    so guess what, the SP gains are actualy correct per time spent
    if your doing guildleve solo, but thats not the case now, i know they going to change it, but still you can group and get more sp for DoW/M and you can sit down and craft all day and get SP, but not for gatherers.

    DoW/m get 6 guldleve in one city and 2 in another city, same gos for localeve, fieldcraft 6 ill all cities, no link, more anima cost.
    (0)

  3. #33
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    I wish crafting was difficult to reach cap like gathering is, I feel like everything is too easy right now. DOL in Yoshi's eye's is a special discipline that is ment to be difficult (at least that was the tone I felt during those JP interviews a month ago).

    I think of it as DOL is => 100% time commitment related

    Crafting takes raw mats which you either buy or farm to grind your craft, and DOW/DOM is a whole different beast and comparing the different disciplines is pointless. You can't complain "XYZ is so easy so why can't you make ours just the same!" bad argument.
    (2)

  4. #34
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Except it is a valid argument as they are all classes within this game doing things that net them SP they need to rank to 50 currently. Why should one have its progress halted after a short time while the others dont? The only thing different about them in regard to SP is how they gain SP.
    (0)
    Last edited by Arcell; 07-16-2011 at 03:50 AM.

  5. #35
    Player
    Nuinn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    Quote Originally Posted by Bayohne View Post
    As was stated in our most recent gathering Q&A, we don't currently have any plans to change the gathering limitations that are in place.
    No? Not even the SP restrictions that are making it more sluggish than other classes? Nice.... All I can say is booo >:[
    It's funny how this is encouraging people to reach for alternatives, like botting, and it's even funnier how this won't stop the RMT, it will slow they 'progress' by 0,5 seconds while we're left crippled. Keep it up. I'd do a facepalm now but it's not even worth it....
    (0)

  6. #36
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I know this isn't popular, but I'm kinda happy that they're keeping the road to r50 DoL long. That's the the only thing left that you can't rush and reach cap within few weeks.

    After items and recipes revisions, and a real economy is up, the people who invested time in DoLs should see their efforts rewarded.


    If anything, a weekly limit instead of a daily would better fit with Yoshida vision of casual on week days / hardcore on week-end. He also mentioned that he didn't like the fact that some people felt the need to log in every day in fear of losing sp from their guildleves (which can apply to maximise sp gains with fatigue limitations).

    Also, clear indication of this fatigue progress would also be a good idea (I never hit it, so can't tell if it exists). And they could just rename it and add some lore to explain it. Example: "Botanists, Miners and Fishermen guilds agreed that the ressources of Eorzea aren't unlimited, thus asking their disciples to stop gathering after a certain amount of ressources has been gathered".
    (1)

  7. #37
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by TheVedis View Post
    and we also get our "sp gains" 5 times faster then combat crafting

    your usual fights take 30 seconds to a minute
    crafting takes a minute

    1 swing of an axe takes 5-10 seconds tops

    so guess what, the SP gains are actualy correct per time spent
    this is incorrect. you gather for an hour and i will craft or battle and i will promise you in that time span i get more sp. that is fact. actually let me change that a little, besides fishing higher grade nodes where you can just stand there i will get higher sp.
    (0)


    http://crystalknights.guildwork.com/

  8. #38
    Player
    DoubleEcho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    226
    Character
    Double Echo
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    this is incorrect. you gather for an hour and i will craft or battle and i will promise you in that time span i get more sp. that is fact. actually let me change that a little, besides fishing higher grade nodes where you can just stand there i will get higher sp.
    Agreed. TheVedis, you have to remember that a Botanist/Miner doesn't just stand in one spot, they have to run to each node which changes every time they exhaust a node. So while it takes 5-10 seconds to swing a hatchet or pickaxe, getting there can take a minute or two or more (if it's over 300-400 yalms away!)
    (2)


    "I know not what brings men joy. Of what drives them to great deeds, of what legacies they hope to leave, I know less yet. But I do know this: The true hero of this tale was the man forgotten."

  9. #39
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    40+ gathering is a pain due to the lack of higher grade nodes to hit. If there were grade 6 nodes it wouldn't be an issue but getting sub 100SP per swing is mind-numbing outside of levs.
    (2)

  10. #40
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    418
    While the fatigue is still in, wasn't there a response stating that sp/exp gains were going to be increased for gathering? At least while preforming leves? I don't remember for normal gathering, I can't locate the post.

    Found one of the posts! Around halfway down the post. (credit to Reinheart)
    http://forum.square-enix.com/ffxiv/t...l=1#post208615
    (1)
    Last edited by Shikaree; 07-16-2011 at 05:37 AM.

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