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  1. #1
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    HP/damage/accuracy don't make something hard. They make it tedious.

    Difficulty comes from mechanics.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    315
    Quote Originally Posted by Platinumstorm View Post
    HP/damage/accuracy don't make something hard. They make it tedious.

    Difficulty comes from mechanics.
    Why don't you go ahead and define "Hard" and "Mechanics"?
    (0)

  3. #3
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Dyne View Post
    Why don't you go ahead and define "Hard" and "Mechanics"?
    Must....resist.......too many....dirty...jokes....AUUGH!!
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
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    315
    Quote Originally Posted by Eekiki View Post
    Must....resist.......too many....dirty...jokes....AUUGH!!
    Wuss. And I thought you were hardcore lol.
    (1)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    315
    Quote Originally Posted by Platinumstorm View Post
    HP/damage/accuracy don't make something hard. They make it tedious.

    Difficulty comes from mechanics.
    Pretty sure anything hard is automatically tedious. However, not everything tedious is hard. I wouldn't call fighting a super saiyin, "tedious". I wouldn't call going up against Manny Pacqiuao or George St. Pierre "Tedious".
    (0)

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