
I agree, that would be a nice approach to gathering to get full sp but not the item once you hit fatigue
I guess my big issue is that in 2 hours, I can't gather near enough of what I need even using sweet spots. For instance, in 2 hours I can gather enough iron/limonite for about a stack, maybe a stack and a half and if I'm really lucky 2 stacks of iron nuggets. That won't get me far in crafting, but I can see where you could flood the market with mats if you could gather for hours.
"I know not what brings men joy. Of what drives them to great deeds, of what legacies they hope to leave, I know less yet. But I do know this: The true hero of this tale was the man forgotten."




yoshi feels you should be able to play the game how you see fit ....unless you are gathering. i guess if the gathering fatigue didn't affect our ability to get a good grind worth of materials for our crafting classes then it wouldn't be an issue. the problem is there's so many items that come from the same nodes that you may only get a few of the item you are after.
http://crystalknights.guildwork.com/



Basically this ^
The problem most people have with gathering fatigue is not that they no longer get items but that they can no longer get good SP. Combat classes can battle all day and night long, crafters can craft all day and night long. Gatherers can only gather for set periods of time before it's no longer worth it. Give full SP for a "successful" gather but break the item once fatigue sets in.
There is a wall that crafters have where suddenly their success rate floors and they're unable to complete synths. This also turns out into a lesser skill gain rate.
I'd like to know if this crafting fatigue type will also go with exp gain fatigue.


I would like the gathering fatigue to go, but at the same time, I dont want one area filled with gatherers like crazy, so I don't like the system that much, but I can deal with it being there.
What crap do you base that one? I know people who crafted several 100k SP on crafts in a matter of 2-3 days(someone I know grinded ARM from 41 to 47 in 4 days) and his successrate never decreased...he got less SP due to fatigue, that's it. He said his fails increased slightly the higher his fatigue was, but it never hit a "wall" where it was not possible to go on, he still completed synths as much as before.There is a wall that crafters have where suddenly their success rate floors and they're unable to complete synths. This also turns out into a lesser skill gain rate.
I'd like to know if this crafting fatigue type will also go with exp gain fatigue.
I personally never grinded more than around 150-200k at once but my successrate never dropped as well...
I've seen it twice and I've had another ls member suddenly get it after spamming out 3 weaver levels in the 20's. Said the finish success rate went from 8/10 tries to 2/10 for them. This thing is in there, not sure how some people have avoided it, but it shows up somewhere after the hour mark.
It happens, and no matter what you see fails and instabilities inflicted on you constantly. And be a little nicer than using "what crap" when you think I'm talking nonsense.

I agree, I never had failed synths due to fatigue. Just lower SP gain.What crap do you base that one? I know people who crafted several 100k SP on crafts in a matter of 2-3 days(someone I know grinded ARM from 41 to 47 in 4 days) and his successrate never decreased...he got less SP due to fatigue, that's it. He said his fails increased slightly the higher his fatigue was, but it never hit a "wall" where it was not possible to go on, he still completed synths as much as before.
I personally never grinded more than around 150-200k at once but my successrate never dropped as well...
If you keep crafting with a tool at 0% condition you may fail more however.
"I know not what brings men joy. Of what drives them to great deeds, of what legacies they hope to leave, I know less yet. But I do know this: The true hero of this tale was the man forgotten."


Then tell that guy that experienced that, he needs to repair his stuff when he starts to fail things, cause a broken tool does reduce successrate a lot. 3 Ranks on the 20s is like 3/4 of the Rank in the later 40s...and I grinded far more than that at one sitting several times and never had any failing issues. And since I did this whole procedure like a hundred times now, I think there is a good chance I didn't "avoid" it, it's prolly a better chance, it doesn't exist.I've seen it twice and I've had another ls member suddenly get it after spamming out 3 weaver levels in the 20's. Said the finish success rate went from 8/10 tries to 2/10 for them. This thing is in there, not sure how some people have avoided it, but it shows up somewhere after the hour mark.
It happens, and no matter what you see fails and instabilities inflicted on you constantly. And be a little nicer than using "what crap" when you think I'm talking nonsense.
Just as an example...I grinded CRP from 27 to 34 in 2 days...my successrate NEVER got reduced at any part of that grinding marathon and we are talking about 200k SP here. 3 Ranks in the 20s is not even close to what I regularly grind on my crafts each week and I never had such issues.
PS: I'm sorry if you felt offended by using the word "crap", but I hate when people spread stuff that's simply not true and sorry, no matter how much you think crafting fatigue exists, it doesn't and you saying otherwise doesn't make it a fact. In fact I can claim to have crafted quite a lot so far and I know several people on my server who got 4+ R50 crafts(even some who got ALL at 50) and they all had no such issues you are describing. So who do you think has the more viable reasons to believe what he believes?
All I ask for is, don't claim things are fact cause you "think" they are, there are hundreds of crafters who can proof you it's not.



Yeah I've never heard of crafters experiencing lower rates of success for anything other than the moon phases. Several very high rank crafters in my LS who would just craft for days straight and never mentioned anything like this.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




