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  1. #1
    Player
    Risvertasashi's Avatar
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    Apr 2014
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    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50

    Can we get retainers with 1000+ sell slots, please?

    Sorry, yes, another one of those threads, but with what I hope will be some reasonable suggestions...

    Prices and stock on the market board fluctuate wildly. Even on bigger servers, the market is a bit of a joke. To help fix that:

    1. First, can we get a vast increase to retainer sale slots? If it were 1000 or more, it would encourage listing for slower moving, lower margin (but still slightly profitable) items. Items that it's not uncommon to have *nothing* up for sale. (I make plenty of money off the market, but I focus on high margin, high volume items. Other stuff isn't worth the precious slots).

    2. Can we have buy orders as well as sell orders? For those unfamiliar with the concept: A buy order means an item will automatically be bought when listed for a certain price. For example, if I want to sell widget X for 300 gil, I can also put a buy order up for 200 gil. Any time someone lists for 200 gil or below, it will be bought (up to a funding or # limit).

    3. Allow partial buying/selling of stacks. Someone shouldn't have to buy a full stack at once. If I list 99 of an item, let the customer buy 1, or 10, or 38, or whatever number they want. While we're at it... instead of 99 per stack, can we just make it unlimited while listed on the market? So I can have 10000 dodo eggs or whatever on one listing, and then people can buy however many they need?

    4. Finally... how about a cross server market? Aside from the severe limit on listing, there just aren't enough market participants for it to be a healthy exchange. This would help stabilize both supply and demand.

    All of these suggestions have been done on other MMOs; they're very viable, and in every case I've seen, leads to a healthier, higher volume, and more stable market system.

    Thank you for your consideration.
    (3)

  2. #2
    Player
    Jican's Avatar
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    Dec 2013
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    187
    Character
    Jican Marquees
    World
    Ultros
    Main Class
    Botanist Lv 90
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    (0)

  3. #3
    Player
    Wadoka's Avatar
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    Dec 2013
    Location
    Ul'dah
    Posts
    595
    Character
    Eilis Tozet
    World
    Gilgamesh
    Main Class
    Summoner Lv 52
    Your idea of a "buy" order would put a verrrrry interesting new dynamic in the market...

    Imagine you set a buy order to always buy Item (X) if someone lists it for price (y) or below.

    This would help market controllers immensely as they could scarf up "undervalued" items and re-sell half-automatically.

    It could also lead to inadvertent bankruptcy if anyone discovered you had a set buy order... and they got together with their FC to list 10,000 of your target item together, at 1 gil under your target price
    (3)

  4. #4
    Player
    Vandril's Avatar
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    Jul 2014
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    Ul'dah
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    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    I'd love there to be a buy-order system. That makes a lot of sense, and I've seen it work wonders in other games.

    Partial buying of stacks would be great, too.

    No comments for the other suggestions.
    (1)

  5. #5
    Player
    Nicobo's Avatar
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    Nov 2013
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    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Risvertasashi View Post
    Sorry, yes, another one of those threads, but with what I hope will be some reasonable suggestions...
    I am sorry to say that but even I tho you seems to be serious but IMHO the suggestions were not reasonable...

    1. why adding 1000+ could be considered as reasonable? it also allow someone put 1000 undercut 1g item on the board ^^;
    2. buy orders must be used by some players to control market price, it defects first come(buy) first serve.
    3. now sellers will give quantity discounts for large quantity and buyers will buy at higher price for small quantity, this is a part of the market game.
    4. for this one, you may get some ideas why not, according to different initial prices for housing. ^^;
    (2)

  6. #6
    Player
    Nicobo's Avatar
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    Nov 2013
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    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Risvertasashi View Post
    ...
    2. Can we have buy orders as well as sell orders? For those unfamiliar with the concept: A buy order means an item will automatically be bought when listed for a certain price. For example, if I want to sell widget X for 300 gil, I can also put a buy order up for 200 gil. Any time someone lists for 200 gil or below, it will be bought (up to a funding or # limit).....
    In addition, if it comes true, so when I want to sell 100 x aItem, i will list only one to test the auto price,
    for example the last sold was 10K, I may try 15 14 13 12K until it sold, then consider push my remaining 99pc to the market or not.
    so maybe you set to buy 50pc at 10k, then i will have 50pc left, and then i may list the rest for 9k. ^^;
    (0)

  7. #7
    Player
    Angel_Kitty's Avatar
    Join Date
    Jun 2014
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    14
    Character
    Angel Kitty
    World
    Siren
    Main Class
    Botanist Lv 50
    How About let's be able to auction items off instead.
    (1)

  8. #8
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
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    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Just by fly over your points, what you want is the same system which currently is the big flaw on the stock market...
    (1)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  9. #9
    Player
    Kyana's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    No, thx.

    1. Lower stock creates a demand and the chance for sellers to increase the price.
    Increasing the number of slots would just drive prices down for all items.

    2. This would mean you'd never see any bargain.
    The MB would be controlled by "bots" buying/selling within +/-10gil range.

    3. This has be brought up many times already. It's part of the design of the MB.
    The seller decides if he wan't to sell fast or for more profit and the buyer decides if he just needs 1 item or more.
    Take that away and you will end up with similar prices and more 1gil undercutting.

    4. I doubt cross server will ever happen because server economies can differ alot.
    (3)

  10. #10
    Player
    Risvertasashi's Avatar
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    Apr 2014
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    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nicobo View Post
    1. why adding 1000+ could be considered as reasonable? it also allow someone put 1000 undercut 1g item on the board ^^;
    You say it like this is a bad thing. "undercutting" isn't some scourge that needs to be stamped out of markets. If someone's undercutting you by 1g, undercut them by 500 or 1k to make it not worth their while. But more to the point, this would make listing items that don't sell often worthwhile. And, higher volume means a single person listing 1 gil under sells out fast, and so applies upwards pressure to the price.


    Quote Originally Posted by Nicobo View Post
    2. buy orders must be used by some players to control market price, it defects first come(buy) first serve.
    If they're not careful with buy orders, they'll take a loss and possibly run themselves out of business. But what buy orders would bring to the game: People that don't want to muck about with selling and price adjusting can simply dump their loot for reasonable value.

    Already a single player can hugely influence the markets. This is not a sign of a healthy market, IMO.

    Quote Originally Posted by Nicobo View Post
    3. now sellers will give quantity discounts for large quantity and buyers will buy at higher price for small quantity, this is a part of the market game.
    Why is it part of the game though? This system has been used in other MMOs with good success and it works out pretty well for the buyer. (And, as a seller, I think it works out pretty well for me too)

    Quote Originally Posted by Nicobo View Post
    4. for this one, you may get some ideas why not, according to different initial prices for housing. ^^;
    Yes, server economies are different. This isn't necessarily a good thing, IMO. A merged market would bring some higher prices to certain servers, but then there would also be better opportunities to earn gil, and a lot more suppliers/sellers to keep the prices in check (apply downward pressure to prices). Combined with the upward pressure on prices from increased demand and you'll see a market system that doesn't have radical price fluctuations because one person decided to pentameld something. That is, more stability.
    (0)
    Last edited by Risvertasashi; 07-29-2014 at 02:36 AM. Reason: 1000chr

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