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  1. #1
    Player
    Seibah's Avatar
    Join Date
    May 2014
    Posts
    64
    Character
    Saber Pendragon
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    Every boss in the end game being a dance/pattern memorization is kind of silly. It's not like in old FF games you just lost to a boss over and over until you knew it's exact pattern and how to counter every attack.

    Don't get me wrong, the game is challenging and a lot of fun, but something about memorizing every single move of an enemy with zero mistakes clashes with how I've enjoyed Final Fantasy or even Square RPGs in general for as long as I can remember.

    I'm not saying randomizing everything is a great idea either. But I think gear should be able to carry you more than it does. That may sound like a "baddie" thing to say, but it seems silly to go from i90 to i110 and still get one shot by twisters or landslides or something. If you think of classic FF or Dragon Quest, whenever you got to a difficult boss, you would always grind some gear, change your jobs around, level up, build your party, etc. One shot dance mechanics make the game sorta lose that classic jrpg/ff feeling in my personal opinion.
    (6)
    Last edited by Seibah; 07-28-2014 at 09:26 AM.

  2. #2
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Seibah View Post
    Every boss in the end game being a dance/pattern memorization is kind of silly.
    well that battle mechanic can change the one where you know exactly whats coming up that I agree.
    (0)