Pretty sure she was being sarcastic because the PS3/PS4 has nothing to do with instances (as that's the route for ARR now) - It was a design decision to do what they're doing now, they're waiting for the expansion to really..."give the game some love" so to speak. So they could do more, they simply choose not to - When asked about more 8 man and varied 8 man dungeons, they said no plans as they feel 4 man is the best route, meaning it has to be 'straight forward' Lost City of Amdapor had so much potential that got wasted.
Then after the expansion it's going to be wait till the new patch...Pretty sure she was being sarcastic because the PS3/PS4 has nothing to do with instances (as that's the route for ARR now) - It was a design decision to do what they're doing now, they're waiting for the expansion to really..."give the game some love" so to speak. So they could do more, they simply choose not to - When asked about more 8 man and varied 8 man dungeons, they said no plans as they feel 4 man is the best route, meaning it has to be 'straight forward' Lost City of Amdapor had so much potential that got wasted.
See the thing is, I'm not talking about instances I'm talking about open world, soo that could be 1-16 man groups, I mean.... they already have 100 man content odin/hunts/fates. Also, the ps3 will limit this game unless they drop it in a few years which, if, they are smart they will.
Also them choosing not to do it is dumb for them to do, they just don't want players to be hindered by anything and the safest content is instances where they can control the enviroment.
I really don't know why you are defending them, I thought most people would want open world dungeons.....
Last edited by ErBear; 07-28-2014 at 02:43 AM.



Already has.
The GCD, for one. I know a lot of people who won't play the game because of it. Personally, I've accepted it and moved on.
Anyway. I agree with the OP. Those types of dungeons sound amazing. I didn't play 1.0. Joined later than the rest of my FCmates. I'm a bit jealous that they got to experience that.
1.0 Was pretty awesome and yoshi, to be honest was making it into something grand. Adding life to the world and expanding on a already massive land. If 2.0 was and expansion of 1.23 I would have been still here.Already has.
The GCD, for one. I know a lot of people who won't play the game because of it. Personally, I've accepted it and moved on.
Anyway. I agree with the OP. Those types of dungeons sound amazing. I didn't play 1.0. Joined later than the rest of my FCmates. I'm a bit jealous that they got to experience that.
Last edited by ErBear; 07-28-2014 at 04:30 AM.
GCD was a design decision because they didn't want to give us a "real" battle system again. GCD has nothing to do with the PS3 - Care to explain other MMOs with a GCD that has no console version in sight? 1.0 also was designed with the PS3 in mind and had no GCD, but 1.0 was unfinished. Looking at 1.23 (the version people said XIV should have launched as if anything) the battle system was better in terms of design, it felt more natural but had problems due to the engine choice.Already has.
The GCD, for one. I know a lot of people who won't play the game because of it. Personally, I've accepted it and moved on.
Anyway. I agree with the OP. Those types of dungeons sound amazing. I didn't play 1.0. Joined later than the rest of my FCmates. I'm a bit jealous that they got to experience that.
Yeah... They likely made the GCD 2.5sec to put console p-pheasa... players on equal footing with keyboard/mouse.Already has.
The GCD, for one. I know a lot of people who won't play the game because of it. Personally, I've accepted it and moved on.
Anyway. I agree with the OP. Those types of dungeons sound amazing. I didn't play 1.0. Joined later than the rest of my FCmates. I'm a bit jealous that they got to experience that.
PS3 limitations
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