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  1. #1
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Billzey View Post
    Well I wouldn't use the AoE BLM rotation listed on that sheet b/c it's almost completely wrong.

    You should open with Fire 3 > Flare > Convert > Flare > Transpose then start the correct rotation. The correct rotation is Fire 3 > Fire 2 > Fire 2 > Flare > Transpose.
    Why waste all your mana with a flare first? Also fire 2 till low mp allows your tank to get better enmity before you drop flare on em. Fire 3 > fire 2 till low mp > raging strikes > flare > convert > quelling strikes > flare > mp pot > swiftcast > flare > transpose > etc

    Even on single boss fights i'll throw in a fastcast > flare > convert. Especially when I have to move when low mp and raging strikes still up.
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    Last edited by Sapphic; 07-27-2014 at 09:27 PM.

  2. #2
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 91
    Quote Originally Posted by Sapphic View Post
    Why waste all your mana with a flare first? Also fire 2 till low mp allows your tank to get better enmity before you drop flare on em. Fire 3 > fire 2 till low mp > raging strikes > flare > convert > quelling strikes > flare > mp pot > swiftcast > flare > transpose > etc

    Even on single boss fights i'll throw in a fastcast > flare > convert. Especially when I have to move when low mp and raging strikes still up.
    I agree with this rotation. This is how I am currently using the flare rotation on big pulls. By the time you are at the transpose stage things should be mostly dead and you can toss a fire 2 to finish off any stragglers, but the rest of the party should be able to handle things from here. The only difference is I will usually save swiftcast for the very last flare (the after transpose one) because that's usually when everyone's cooldowns are wearing and might need that last oomph to bring them down.

    That's largely a judgement call though that you will be able to make with experience.
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