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  1. #21
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Donjo View Post
    Your flamebait(calling hunts fun, which many people who post on the forums disagree with) was answered with more flamebait and you claim that they're in the wrong? tsk, tsk. They might as well just make opinions illegal in the forums.
    Actually, I was half joking, so no, I never gave an opinion on whether I find them fun or not.

    I'm just not going to assume that everyone isn't having a fun with a system in the game just because i despise it.

    Assumptions are the mother of all screwups.
    (2)

  2. #22
    Player
    Saviorlito's Avatar
    Join Date
    Sep 2011
    Location
    Gridania - The Black Shroud
    Posts
    57
    Character
    Savior Lito
    World
    Balmung
    Main Class
    Conjurer Lv 60
    If I was a moderator, I would lock and erase all hunt topics, and just make two stickies entitled "Hunts are fun" and "The problem with hunts". SOLVED!!!!!!!!!!!!!!!!
    (1)

  3. #23
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Donjo View Post
    Your flamebait(calling hunts fun, which many people who post on the forums disagree with)
    Attention anyone who enjoys the Hunt system: the fun you are having is actually fake fun.
    (1)

  4. #24
    Player
    Double's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    66
    Character
    Paichi La
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ninix View Post
    Attention anyone who enjoys the Hunt system: the fun you are having is actually fake fun.
    It's only fun when you're winning...
    (0)

  5. #25
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ninix View Post
    Attention anyone who enjoys the Hunt system: the fun you are having is actually fake fun.
    The more accurate statement from us sane anti-hunters here is 'the fun you are having is rapidly detrimental to the metagame and community as a whole. Have fun though, I guess!'
    (0)

  6. #26
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Krr View Post
    The more accurate statement from us sane anti-hunters here is 'the fun you are having is rapidly detrimental to the metagame and community as a whole. Have fun though, I guess!'
    There is nothing particularly detrimental about the hunt system itself. The issue is that the rewards are far too great, which causes far more people to participate than the system was designed for, which causes marks to die extremely quickly, which results in toxic player behavior and metagaming that was almost certainly not considered or intended by the developers. However, the underlying system itself is fine, and believe it or not, there are people who enjoy Hunts for reasons outside of the overtuned rewards. My point was that claiming that anybody who "calls hunts fun" is flamebaiting is a really dumb thing to do.
    (0)
    Last edited by Ninix; 07-27-2014 at 05:38 AM.

  7. #27
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ninix View Post
    There is nothing particularly detrimental about the hunt system itself. The issue is that the rewards are far too great,
    Stop. Content and its reward structure are not designed in a vacuum separate from each other. Hunts and the rewards from hunting cannot be separated from each other as concepts, regardless of why you personally play them.
    (0)

  8. #28
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    The real problem, as usual, is players.
    We should get rid of them, and everything will be fine.

    Worthwhile content should be under lockout, or have steady notable daily progression with option to speed up through excessive grind. An example of the latter would be the Novus questline. Daily steady notable progression from quest that sends you into DR: Expert, with option to grind fates or myth to speed up further.
    Things like relic upgrade is perfectly suitable for the latter, while pretty much anything else falls under the former where lockout is actually a better choice
    (0)

  9. #29
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the hunt system in it form is not adapted to the game... it was a demand of FF11 player and nostalgic to have NM back, but let's be honest...why add a system that will only be usable by a few of the server? and better, why give them this much reward?

    it's like offer to some elitist instant gratification without risk. because kill rank B, A, S monster with 2-5 times the number of player that was made for it's instant gratification.
    (0)

  10. #30
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Krr View Post
    Stop. Content and its reward structure are not designed in a vacuum separate from each other. Hunts and the rewards from hunting cannot be separated from each other as concepts, regardless of why you personally play them.
    Hunts are *far* and away the most efficient way to farm tomestones or to gear up alternate jobs, to the point where it's basically seen by many players as a complete waste of time to do anything that isn't hunting, even if they would rather be running dungeons. If the rewards are nerfed and brought more in line with dungeons, or if dungeons are significantly boosted such that the reward-to-time-invested relationship isn't so incredibly lopsided (it should be in favor of dungeons, anyway), you will see the number of people participating in hunts drop dramatically, which means there will be less of the "OMFG BLACKLIST THAT GUY FOR PULLING WTF" bullshit, less culling on S-ranks so that people can actually fight them properly and respond to mechanics, and a slower stream of Oils/Sands/i90 gear being added to the game.

    The Hunt itself, by which I am referring to the system of open claim monsters spawning around the world on semi-random timers which require a full party of players to defeat, is not detrimental to the health of the game on its own, and a lot of people have been asking for something like this. While rewards and content obviously cannot be completely separated, the toxic behavior generated by the hunt system could be dramatically reduced by simply nerfing the rewards with very few if any adjustments to the content itself.
    (0)
    Last edited by Ninix; 07-27-2014 at 06:14 AM.

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