Actually, I was half joking, so no, I never gave an opinion on whether I find them fun or not.
I'm just not going to assume that everyone isn't having a fun with a system in the game just because i despise it.
Assumptions are the mother of all screwups.

If I was a moderator, I would lock and erase all hunt topics, and just make two stickies entitled "Hunts are fun" and "The problem with hunts". SOLVED!!!!!!!!!!!!!!!!
There is nothing particularly detrimental about the hunt system itself. The issue is that the rewards are far too great, which causes far more people to participate than the system was designed for, which causes marks to die extremely quickly, which results in toxic player behavior and metagaming that was almost certainly not considered or intended by the developers. However, the underlying system itself is fine, and believe it or not, there are people who enjoy Hunts for reasons outside of the overtuned rewards. My point was that claiming that anybody who "calls hunts fun" is flamebaiting is a really dumb thing to do.
Last edited by Ninix; 07-27-2014 at 05:38 AM.
Stop. Content and its reward structure are not designed in a vacuum separate from each other. Hunts and the rewards from hunting cannot be separated from each other as concepts, regardless of why you personally play them.


The real problem, as usual, is players.
We should get rid of them, and everything will be fine.
Worthwhile content should be under lockout, or have steady notable daily progression with option to speed up through excessive grind. An example of the latter would be the Novus questline. Daily steady notable progression from quest that sends you into DR: Expert, with option to grind fates or myth to speed up further.
Things like relic upgrade is perfectly suitable for the latter, while pretty much anything else falls under the former where lockout is actually a better choice


the hunt system in it form is not adapted to the game... it was a demand of FF11 player and nostalgic to have NM back, but let's be honest...why add a system that will only be usable by a few of the server? and better, why give them this much reward?
it's like offer to some elitist instant gratification without risk. because kill rank B, A, S monster with 2-5 times the number of player that was made for it's instant gratification.
Hunts are *far* and away the most efficient way to farm tomestones or to gear up alternate jobs, to the point where it's basically seen by many players as a complete waste of time to do anything that isn't hunting, even if they would rather be running dungeons. If the rewards are nerfed and brought more in line with dungeons, or if dungeons are significantly boosted such that the reward-to-time-invested relationship isn't so incredibly lopsided (it should be in favor of dungeons, anyway), you will see the number of people participating in hunts drop dramatically, which means there will be less of the "OMFG BLACKLIST THAT GUY FOR PULLING WTF" bullshit, less culling on S-ranks so that people can actually fight them properly and respond to mechanics, and a slower stream of Oils/Sands/i90 gear being added to the game.
The Hunt itself, by which I am referring to the system of open claim monsters spawning around the world on semi-random timers which require a full party of players to defeat, is not detrimental to the health of the game on its own, and a lot of people have been asking for something like this. While rewards and content obviously cannot be completely separated, the toxic behavior generated by the hunt system could be dramatically reduced by simply nerfing the rewards with very few if any adjustments to the content itself.
Last edited by Ninix; 07-27-2014 at 06:14 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



