I know there have been lots of "I'm quitting" threads from the beginning and that this probably has happened with pretty much every game ever. I also know that I am just one player and the vast majority of the FFXIV players won't miss me if I do decide to leave. I expect the predictable "don't let the door hit you", "you won't be missed", "another of these threads?" and pics of people eating popcorn. However, my goal in posting this is not to get the community at large to care or be supportive of me. I just want to leave some feedback for SE in how/why they're driving me away, even though I really love this game.
I suspect this is going to be long-winded, so I'll offer you all a short version here then again as a TL;DR at the end: daily/weekly content
I wrote a research paper last semester about game addiction, notably because I was concerned with the amount of time I'd spend playing every day. I'll spare most of the details because this is going to be long enough as it is; the most important point relevant to this discussion is that MMOs were named as the biggest culprits of game addiction. Why?
A lot of reasons were suggested but I'm going to say that for me it's the daily/weekly content grind. It was cool at first when all you had to do was cap soldiery and maybe do Coil. Roulette livened the game up with its bonuses. No more doing Castrum or AK (or whatever) dozens of times for Darklight. The Challenge Log was interesting and made certain things less of a chore (chocobo/alt leveling for instance). But now I'm going to argue that there is simply too much on a daily/weekly timer
Daily Timers
- Beast Tribe Quests
- Supply/Provisioning Missions
- Leves
- Roulette
- Alexandrite Quest
- Hunts
- Map Harvesting
- Ventures
- Gardening
Weekly Timers
- Syrcus Tower
- Second Coil
- Soldiery
- Challenge Log
- EX Primal Quest
- Hunts
Now, arguably, some of these things require a miniscule amount of time (Ventures for instance) but you must log on EVERY day to be most efficient. Of course, the reason why the game may be designed this way is simple: SE wants people to NEED to play all the time. This is good from a business standpoint but bad if you're trying to play the game on your schedule, in a somewhat reasonable timeframe. And daily/weekly content isn't the only content designed like this.
Other Timed Content
- Vistas
- Gathering Nodes
- Hunts
- Fates
- Loss of FC Leadership
All of these things create the need to be in the game at such and such a time. It has gotten so bad that I find myself AFKing all the time while I play some other game or do homework. At least in the latter case I'm being productive, but my point still remains, FFXIV is becoming less fun for me when there all these constraints meant to control when and how often I (and others) play.
I liked the game better when I could play whenever I wanted, for however long I wanted. I feel like SE is fostering game addictive behaviors with their content design and in order to get back control of my own life, I should go back to playing non-MMO games. I get an achievement in the game and I know the feeling is just my brain's pleasure centers lighting up. Lately I've been feeling like real achievements are writing a novel, running in a marathon, being a good person. For too long, I've let a game company monopolize my time with meaningless achievements: "Triumph in Wolve's Den 5,000 times." Here, an episode of "It's Always Sunny in Philadelphia" sums it up nicely: "But I feel like when I'm winning in the game, I'm winning at life." Only, the truth is quite the opposite, especially when content is designed to be tedious and time-consuming.
Sure, I could stick to "just the fun content." Only it turns out there really isn't much of that, when I take my rose-colored glasses off. It's all just a relatively unfun grind for achievements/mounts/minions/gear. On top of that, my addiction won't let me ignore the rewards from doing the tedious/unfun content.
Perhaps I am being unfair to SE, but I believe this is purposeful design and game addictive behavior can't be blamed entirely on the people who struggle with it. Companies like SE take advantage of and foster game addiction in order to make a profit. If this is not the case, why not just design more fun content with good rewards that don't require logging on for hours EVERY SINGLE DAY? Sure, content locusts might devour it all in a few days and have every reward, but I thought FFXIV was designed to appeal to a more casual player base?
If you read all of this, thank you. If not, I promised a TL;DR version and here it is:
TL;DR Daily/Weekly Content may get people to play and/or sub longer but it's pushing at least one player away - me.