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  1. #101
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Askarya View Post
    But if the devs haven't intended it like this, and the mechanics from savage are really the mechanics they had in mind before they deemed it to hard (maybe they changed the mechanics after they decided to implent savage coil? HP and damage are definitly higher as they planned in the beginning because ilvl 90 gear is definitly too low for savage), it would be actually proof that re-voicing the renaud over and over is intended design. Why else should they remove the Petrification resistance?
    To add room for error, of course. You pretty much got your answer when you mentioned the fights being toned down for a lower ilevel. Their obvious first intent was that the method for Savage was the intended strategy, but they modified it to make it easier and add room for error.
    (0)

  2. #102
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Skyrant_Kangaroomouse View Post
    The whole "Learn the dance routine and dare you deviate from it" end game content is shit. It's boring and bad content. Everyone can memorize these fights and they are so scripted and tuned to a specific gear set that all hell breaks lose when you are not in that bracket. Coil is probably the worse and most boring end game content ever created. It's not even challenging at all, a 6 year old could memorize these fights.

    SE please stop making this ridiculously bad content.
    The baffling thing about this post is that if that's your position you should be in favor of the design of t7, because the whole issue with the OP is that he can't do any sort of execution off-script and therefore thinks that it's broken when the script he learned doesn't work anymore. This is why I regard these sorts of posts as a dogwhistle because when a genuinely intelligent fight pops up they can't recognize it, due to the fact that they're not really whining against scripted fights but against hard fights they can't clear.
    (1)

  3. #103
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Askarya View Post
    Like i said before , there is NO fight (except ifrit ex if you totally overgear him but you can just watch out for the time you reach the execute phase :P) that forces you to stop or lower your dps because of phase shifting.
    You clearly missed all the posts when LX launched from people who were obeying all the mechanics properly and still wiping to his enrage if you drop him too far below 20% during second spumes. That's after killing all of the spumes, so don't even try to pretend it's an issue of trying to burn the boss and ignore mechanics.
    (2)

  4. #104
    Player
    Asakura93's Avatar
    Join Date
    Aug 2013
    Posts
    137
    Character
    Asakura Ny'en
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Sygmaelle View Post
    We got INSANE dps in Coils and are dealin with Allagan field + tower. I mean if you cant even use mantra + virus on Avatar + soils + adlo + stoneskin to save the day, why are you dpsin that hard then if you cant prevent damage taken too ?

    The only "problem" is the voice at 35% on Melusine, I mean, just wait to get the voice and dps again. Its like what a 5 seconds wait ? Does it honestly lower the dps that much ?

    No, no it doesnt ..
    Good luck keeping up Greased Lightning III when you have to wait 5 seconds.
    (3)

  5. #105
    Player
    Airikay's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    364
    Character
    Ineb Yakiria
    World
    Diabolos
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Nekodar View Post
    I wonder... Do you continue to DPS when A-rank and S-rank elite marks go into one of their reflect damage moves?
    Or do you hold so that you don't kill yourself?
    Lol....you'd be surprised with people. Just go look at all the dead bodies when fighting hellsclaw and has only an A.
    (0)

  6. #106
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Airikay View Post
    Lol....you'd be surprised with people. Just go look at all the dead bodies when fighting hellsclaw and has only an A.
    You'd be surprised how many of them can barely see what the enemy is even doing. By the time I was dying on Agrippa he'd just then be showing what attack was killing me.
    (1)

  7. #107
    Player
    Askarya's Avatar
    Join Date
    Dec 2013
    Posts
    78
    Character
    Askarya Loha
    World
    Ragnarok
    Main Class
    Archer Lv 60
    Quote Originally Posted by saeedaisspecial View Post
    To add room for error, of course. You pretty much got your answer when you mentioned the fights being toned down for a lower ilevel. Their obvious first intent was that the method for Savage was the intended strategy, but they modified it to make it easier and add room for error.
    Correct and in the same moment as they added that "room for error" re-voicing a renaud became an intended mechanic design. As you just clearly stated yourself the devs KNEW that this is possible and added it because of that.


    Quote Originally Posted by Viridiana View Post
    You clearly missed all the posts when LX launched from people who were obeying all the mechanics properly and still wiping to his enrage if you drop him too far below 20% during second spumes. That's after killing all of the spumes, so don't even try to pretend it's an issue of trying to burn the boss and ignore mechanics.
    That's caused by multi-dotting/dpsing levi too hard WHILE the spumes are up. At this point you're clearly supposed to bring your dps on the spumes and not levi himself (ofc some classes gain a higher dps if they also multi dot on levi for example). But you're definitly not forced to do a full dps stop like in ifrit.

    Levis spumes spawn rather quick in comparison to ifrits nails that gives you the possibility to switch your target in time to keep dps up all the time without pushing him too early. Ifrits nails have a certain delay which forces you to completely stop dpsing.
    (0)

  8. #108
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Askarya View Post
    That's caused by multi-dotting/dpsing levi too hard WHILE the spumes are up.
    You realize that a mage LB3, which was the accepted strategy for a long time (haven't done LX in ages, dunno if that's still the case), leads to a hell of a lot of time where you can focus on Levi. It's not like people were ignoring spumes.
    (0)

  9. #109
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Quote Originally Posted by Askarya View Post
    That's caused by multi-dotting/dpsing levi too hard WHILE the spumes are up. At this point you're clearly supposed to bring your dps on the spumes and not levi himself (ofc some classes gain a higher dps if they also multi dot on levi for example). But you're definitly not forced to do a full dps stop like in ifrit.
    I think it's safe to say that any SMN would feel it's more efficient to continue to dps Leviathan as you take down spumes, by using Bane to spread DoTs to both the head and the tail. BLM might also think Flare is more efficient when at the end of a Fire cycle, to hit both head and spume. One would think that better gear/higher dps would make fights easier, rather than "more difficult". This even happens in dungeons. Haukke Manor (Hard), for example, if you are too efficient with AoE attacks on the succubi that pop out and take the boss too low, boss will instantly eat sub boss when she pops, causing instant wipe.

    There are two key components to this:

    1) For Leviathan EX in particular, mirror and mount are 1% drop rate. Presumably you will far surpass desired iLVL for this fight long before you get either item, causing lots of unintended problems as you dps way too hard (or I guess in more cases, full carry the rest of your team because their dps is garbage - though thanks to no parsing, they probably think they are heroically amazing).

    2) SE clearly believes adding more damage makes fights easier, period, as evidenced by their implementation of the Echo. If people who actually already are clearing things like Second Coil are tripped up by doing too much damage, how might the casuals respond to this? Especially before HP % was displayed, Binding Coil Turn 5 was quite a bit when not doing the exact right amount of dps during Conflagration. Think the casuals had a good time figuring out how the fireballs worked, or think they eventually lucked out/got carried/gave up?

    Quote Originally Posted by Kiokin View Post
    Just because it's been around for awhile, doesn't make it good design. It's bad design in WoW, and bad design here.
    Fully agreed. While I think it's relatively easy to circumvent the nonsense that occurs from dpsing too hard, it's clearly not a good way to keep subs, as casuals and the people from WoW who were only good because of DBM (as opposed to the people who were good because they could pay attention) get tripped up by mechanics just as they stand, and get tripped up WAY MORE when phases push early. You still can't pull off even a Garuda EX in DF without queueing for hours, and that content is dead easy compared to most everything else.

    Quote Originally Posted by saeedaisspecial View Post
    Every piece of content we've had so far (bar Ramuh) has been built before players had access to HP percentages without the use of third party tools. Think about that for a moment.
    I cannot believe the devs built content thinking "Well, at this point in the fight, the party will look at their third party tools and all stop DPSing at 61%. Yeah, that's a great idea.
    It's clear that no thought was really put into this, when you look at content and realise the only way to properly measure and approach phase changes was through the use of third party tools.
    Also, "Controlling" DPS is a myth, because all that means is forcibly limiting yourself, either by using a poor rotation (which is just stupid to think the devs want us to play poorly), or to literally stop attacking.
    Agreed. This was SUPER fun for Twintania. "Hey guys, we're coming up on a phase shift, might want to hold back? Not sure though, because, well, it's at UNKNOWN PERCENT health." Dev team doesn't seem to want to recognize that seeing hp % and being able to parse and see actual damage is what allows people to figure out how to improve enough to get stuff done. If you can't figure out which rotation does the most damage in each situation, you are definitely performing sub par, and at any hard dps check, you're either getting carried or failing miserably. It's amazing to roll into dungeons (DUNGEONS) with people who are full i110 gear and still do less damage than you did at i55 because they think they know how to play the game but clearly do not have any clue (ex., the staggering number of BLMs who WILL NOT cast Flare when fighting 5-10+ enemies because "Flare is not good"... you serious, guys?).

    Quote Originally Posted by Askarya View Post
    Sad thing is, if their dps would be really that high they wouldn't have that much problems. At a certain point voices will align perfectly again, in T8 it's only between two certain points that field + towers getting unsynced after you pass this point they're perfectly fine again. And for other fights like primals, if you have the dps to push them you also have the dps to handle multiple adds at the same time etc.
    As above, I agree that if you have the dps to push phases early, you have it within your power to compensate. However, also as above, this completely ignores the casuals, that SE clearly cares about, because the way SE wants to push the casuals through is a (huge) flat increase in damage, which will absolutely cause all sort of phase shift hilarity that they clearly can't account for. Current design is only ok if SE agrees to stop caring about casuals and only design for hardcore (in which case, please add dps meter, SE, thanks) - which I'm fine with, but SE clearly is not. They are under mistaken assumption that they can only make money by pandering to people who can't actually play the game (and who will most likely leave in under a year because something newer and shinier has been released).
    (2)

  10. #110
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Quote Originally Posted by Viridiana View Post
    You realize that a mage LB3, which was the accepted strategy for a long time (haven't done LX in ages, dunno if that's still the case), leads to a hell of a lot of time where you can focus on Levi. It's not like people were ignoring spumes.
    Can still get LB3 if half/most the dps aren't that good. Whenever I LB3 (as SMN), I tend to focus only Levi rather than help push spumes since all are hit and at low health, and if I help they will probably push all spumes nearly simultaneously in a heroic effort to wipe the PT. If there's even one other decent dps in the group, I usually have to stand there and do absolutely nothing for like 10% of LX's health (in order to not push too hard and cause a wipe, either forcibly or indirectly - by making caster pop during Tidal Wave, for example, since for some reason people lost their mind when an add pops during that even though it's easily crushed). Pretty good design.

    Also good design?

    100+ wins, only seen 2 mirrors, won 0. Thanks. I didn't want that vanity piece anyway. I know you wouldn't want i100 weapons to be too common. Oh wait...
    (2)

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