Just because it's been around for awhile, doesn't make it good design. It's bad design in WoW, and bad design here.
Problem here that you found a sweet spot and think it's a given, but it's actually a mechanics of the boss that should be taken care of. And it's not "punishment for overgear", it's a punishment for not having *right* dps, as too low dps punished as well as too high dps.For instance, in 2nd Coil Turn 2, when the boss reaches certain HP% points, additional mobs spawn, and when these spawn, it causes an interruption to the bosses skill use rotation. Because of this interruption, the boss will often fail to use voice again in time for us to petrify another Renaud (or re-petrify one), causing a wipe.
For example - when we first came to T7 we had quite low DPS to push Melusine safely, so we were forced to "hold off" during phase shifts until Renauds stoned. Then we improved and could just dps without thinking about mechanic. Now we overdps and again looking carefully to phase shifts.
You do something wrong. There is no issues with skipping as the whole phase lined up in the same manner no matter whether you skip some towers or not. You just omit rest of phase 2, phase 3 itself is unchanged.In 2nd Coil: Turn 3, higher DPS causes towers to skip ahead to the 3 tower config sooner, which causes issues syncing up the AoE dmg tower with Allagan field. Tower AoE hits Allagan Field person, we wipe. For this we eventually worked out a different tower order and cleared after much longer than a usual run.
It's always begins with first allagan field and rise of 3 towers, and further rotation is the same.
Every piece of content we've had so far (bar Ramuh) has been built before players had access to HP percentages without the use of third party tools. Think about that for a moment.
I cannot believe the devs built content thinking "Well, at this point in the fight, the party will look at their third party tools and all stop DPSing at 61%. Yeah, that's a great idea.
It's clear that no thought was really put into this, when you look at content and realise the only way to properly measure and approach phase changes was through the use of third party tools.
Also, "Controlling" DPS is a myth, because all that means is forcibly limiting yourself, either by using a poor rotation (which is just stupid to think the devs want us to play poorly), or to literally stop attacking.
There is in fact one issue when you're in a certain range of dps that the allagan field and bomb tower timers get shifted. Basically the bomb tower goes off and about 5 sec later the field explodes. But it's nothing that would cause an instant wipe. Just requires proper shielding and timed heals.You do something wrong. There is no issues with skipping as the whole phase lined up in the same manner no matter whether you skip some towers or not. You just omit rest of phase 2, phase 3 itself is unchanged.
It's always begins with first allagan field and rise of 3 towers, and further rotation is the same.
Like i said before , there is NO fight (except ifrit ex if you totally overgear him but you can just watch out for the time you reach the execute phase :P) that forces you to stop or lower your dps because of phase shifting. There is always another workaround.Every piece of content we've had so far (bar Ramuh) has been built before players had access to HP percentages without the use of third party tools. Think about that for a moment.
I cannot believe the devs built content thinking "Well, at this point in the fight, the party will look at their third party tools and all stop DPSing at 61%. Yeah, that's a great idea.
It's clear that no thought was really put into this, when you look at content and realise the only way to properly measure and approach phase changes was through the use of third party tools.
Also, "Controlling" DPS is a myth, because all that means is forcibly limiting yourself, either by using a poor rotation (which is just stupid to think the devs want us to play poorly), or to literally stop attacking.
If you can't find that workaround or if you don't have the necessary skill to execute this (not that those workarounds are hard but who knows) don't blame the game for it.
Last edited by Askarya; 07-26-2014 at 10:22 PM.
Bad example. That's more like blighted bouquet.
A better example in regards to T7 is if Xande skipped float if you do too much DPS.
The whole "Learn the dance routine and dare you deviate from it" end game content is shit. It's boring and bad content. Everyone can memorize these fights and they are so scripted and tuned to a specific gear set that all hell breaks lose when you are not in that bracket. Coil is probably the worse and most boring end game content ever created. It's not even challenging at all, a 6 year old could memorize these fights.
SE please stop making this ridiculously bad content.
Is 20 dmg for the hit like 30 dmg if a RNG shoots?
No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?How i mine for fish?
While true, there can often be times that the phase changes can completely ruin a fights flow. Take Turn 7 for example, depending on when you phase change you can end up in a situation where a Shriek occurs while no Renaud is up.Like i said before , there is NO fight (except ifrit ex if you totally overgear him but you can just watch out for the time you reach the execute phase :P) that forces you to stop or lower your dps because of phase shifting. There is always another workaround.
If you can't find that workaround or if you don't have the necessary skill to execute this (not that those workarounds are hard but who knows) don't blame the game for it.
It is ridiculous that these situations can occur, especially when evidenced by Turn 7 Savage, the devs intended for you to kill Renauds after once application of voice.
Assuming you're doing the "correct" strategy, being the one the devs clearly intended. These situations should never occur, but they do. This results in the only way of properly managing these changes would be to either perform a strategy that is not what the devs intended, or (until 2.3) to utilise third party tools.
Neither of them are acceptable, content shouldn't be designed so that the devs intended method of defeating the encounter is invalidated because of the parties DPS.
Players should not have to modify fights every few weeks because their item level has increased. After our first T7 kill the following week we had to spend time relearning the fight to account for increased DPS from new gear. That is really stupid.
To go even further, look at Leviathan, while no instant-wipes occur, having DPS too high completely breaks the fight and causes mechanics to completely be skipped/spawn early. This is another example of fights breaking/the flow of fights being ruined because the devs do not have the foresight to plan for players DPS increasing.
Last edited by saeedaisspecial; 07-26-2014 at 10:45 PM.
So many people here missing the point. My group doesn't suck. We cleared T6 through T8 this week. It just sucks that we had to spend extra time basically relearning the fight since the battle flow changed drastically from the previous week, when all that changed is our average item levels went up 2 or 3 levels each. Normally one would expect "Now this fight will get easier" and it didn't quite work out that way. Sure the tanks had a tiny bit more meat, and the healing was a tiny bit more managable, but it totally mixed up the normal routine/patten of each fight.
One person made a good point here about the fact that these fights were out before a legitimate way to measure enemy HP percentage in game... I refuse to use 3rd party tools, so I guess it would have been even MORE frustrating if we couldn't just say "Ugg stop dps at 62% until she shrieks again."
Why did you voice the renaud with the first voice that came up? If you would've used the second one you would've your freshly stoned renaud for your shriek. You just need to play around with the timers and you'll always get a solution for it. Without being forced to slow down on dps ofc.While true, there can often be times that the phase changes can completely ruin a fights flow. Take Turn 7 for example, depending on when you phase change you can end up in a situation where a Shriek occurs while no Renaud is up.
It is ridiculous that these situations can occur, especially when evidenced by Turn 7 Savage, the devs intended for you to kill Renauds after once application of voice.
And even if the devs didn't intend it to be voiced over and over again it's possible. It was the same with t2 enrage, it wasn't intended by the devs, but like 80% of the people who killed t2 don't even know how the usual strategy works.
But if the devs haven't intended it like this, and the mechanics from savage are really the mechanics they had in mind before they deemed it to hard (maybe they changed the mechanics after they decided to implent savage coil? HP and damage are definitly higher as they planned in the beginning because ilvl 90 gear is definitly too low for savage), it would be actually proof that re-voicing the renaud over and over is intended design. Why else should they remove the Petrification resistance?![]()
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