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  1. #1
    Player
    silentwindfr's Avatar
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    Jul 2012
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    Gridania
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    Florence Leduc
    World
    Ragnarok
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    Monk Lv 90
    i think some people need to retake a look at the past, ARR was build on PC, but they did work them ass for make it work for PS3, because they did promise at the time of the V1 (2 years before) to port it on PS3.
    now the limitation of the Hardware are a reality, make it like it's not true it's... stupid. about the fact they still support the ps2 for FF11, do i must recall you how FF11 is a niche game, when with FF14 they want to have a bigger mmorpg that will hold for 10 years, you can't do this by supporting a Hardware soo old. the technology evolve quite fast and the console like the ps3 will hold down the game in terms of possibility.

    you want some example of impact of the game?

    - every city was cut in 2 different area because of ps3, because it was impossible to make only one area for the console.
    - the bag it's in 4 slot because the memory can't support more.
    - the name have a pretty hard setup, one more time, because ps3 can't allows more.
    - most of the space limitation come too from the ps3 limitation.

    why do you think that the dx11 was pushed soo much back? because of the ps4, no, mostly because it will be impossible to justify a soo big difference between pc and ps3 graphism...
    i don't say that people that want to play on ps3 are holding the game, but the hardware of the console is soo old that it hold down the game in many way. the decision to drop the support after the first expansion it's the only smart decision on the long term...

    by the way, you don't get scam out, since you can pass for free at the ps4 version, not everything is bad.

    ps: most of the information come directly from Yoshida while the beta of ARR, because we did ask why stuff are like this and that was what we did get as answer.
    (4)
    Last edited by silentwindfr; 07-26-2014 at 03:30 PM.

  2. #2
    Player
    Tupsi's Avatar
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    Feb 2012
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    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by silentwindfr View Post
    you want some example of impact of the game?

    - every city was cut in 2 different area because of ps3, because it was impossible to make only one area for the console.
    - the bag it's in 4 slot because the memory can't support more.
    - the name have a pretty hard setup, one more time, because ps3 can't allows more.
    - most of the space limitation come too from the ps3 limitation.
    Zones - This was a PLAYER REQUESTED REDESIGN because people disliked the 'copy paste' of 1.0, has nothing to do with PS3 - Many PC only MMOs have large cities which the majority of the city you can't even enter the buildings or are absolutely useless aside NPCs standing outside.
    Bags - FFXI, a PS2 MMORPG, has 80*4 active inventory slots currently, that means FFXIV ARR has 100 active inventory ad FFXI has 320 slots, more than ARR and it's a PS2 game. Not an issue.
    Names - This has nothing to do with consoles.
    Space limitations - Design decisions not because of the PS3/PS4.

    why do you think that the dx11 was pushed soo much back?
    Just stop. The PS3/PS4 doesn't even utilize Direct X - And many PS3 and PS4 games look really beautiful as as. Graphics aren't everything and it would have also raised the required specs when Yoshida, once again, stated himself he wants to have this game accessible to as many people as possible.

    mostly because it will be impossible to justify a soo big difference between pc and ps3 graphism...
    DX11 wasn't going to change much - Yoshida stated this himself.
    (2)
    Last edited by Tupsi; 07-27-2014 at 12:41 AM.

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