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  1. #7
    Player
    Litre's Avatar
    Join Date
    Oct 2011
    Posts
    141
    Character
    Litre Taregant
    World
    Durandal
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Enkidoh View Post
    Because it's convenient. In the same way, people teleport because it's convenient. You don't have to rely on it, but it's there if you wish to use it.
    This argument was used many times and was hashed out pretty thoroughly here, I'm boring "my" quote from another poster, along the same vein though: http://forum.square-enix.com/ffxiv/t...=1#post2302492

    Quote Originally Posted by Litre View Post
    ... to illustrate that the same argument people use against the convenience of teleporting, can be applied to any feature in the game that affects exp/hour gain. [...]
    For example:
    Proposal: I don't like X convenience (time saving feature: teleports/FATE grinding/duty finder), because it diminishes my sense of immersion, enjoyment, skips content, etc
    Argument: Ha! I love that convenience, if you don't like it, just don't use it, nobody is forcing you to use it, so why is it a problem/needs to change

    I'm just arguing that the above argument is flawed, because I can extend it to anything, including increased exp gain conveniences ranging from little things like food (OK) to not ok (eat this food for free exp, pay to win?). Because if they added food that gives exp, would you think it's wrong? If they said, "well if you don't like it, don't buy the food!". Ok maybe it's expensive, what if it wasn't? They can still use that flawed argument, don't buy it if you don't want to!

    It's what sparked me to write the OP, anyways people always choose the path of least resistance, and it's not sufficient to just argue: If you don't like this convenience, just don't use it, no one is forcing you to,

    There should always be a set progress (exp/gil)/hour limit, it's poor game design to have a bunch of ways to gain exp that are way easier, but detract from the game. I for one (and I know not everyone) feel that it detracts from the game. And well what I'm proposing goes further than just nerfing teleports for the sake of the larger game world, but also exp gain, increased risk and much more. But I prefer this over a bland, uninteresting world with no challenge except a few instances, this is more like team ropejumping.

    And I know it's only a smaller proportion of us that actually want "Final Fantasy Slow/Hard Mode", so why not give us a server to try it on, it'd stop a lot of whining here for sure, because I hear the same things over and over again... SQEnix needs to just accept that they can't make everyone happy with one model.
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    Last edited by Litre; 07-26-2014 at 12:52 PM.