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  1. #1
    Player
    Phyllo's Avatar
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    Dec 2013
    Location
    Ul'dah
    Posts
    786
    Character
    Phyllo Tia'ristel
    World
    Phoenix
    Main Class
    Machinist Lv 77
    I think the main problem with that is that it would slow the pace for the patches, takes some time to make such twitch for every single content.

    overall, not a bad idea, but I doubt people or SE would agree/make it happen.

    EDIT:
    I understand your point, however, every tweak they make delay the pace for the patches, did you noticed? every new patch takes a bit longer to come than the previous one, direct consequences of tweaks like the frontline fix.
    Doing what you suggest would take a considerable amount of time which would delay the patches even further.
    what is best? to please a few and make everyone wait/dipleased or to please everyone?

    I understand your plea, but it is currently something that would saddly cause more detriments than benefits.
    (1)
    Last edited by Phyllo; 07-26-2014 at 09:13 AM.

  2. #2
    Player
    Litre's Avatar
    Join Date
    Oct 2011
    Posts
    141
    Character
    Litre Taregant
    World
    Durandal
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Phyllo View Post
    I think the main problem with that is that it would slow the pace for the patches, takes some time to make such twitch for every single content.

    overall, not a bad idea, but I doubt people or SE would agree/make it happen.

    I'm only asking for changing of parameters, to start:

    - you just scale the mobs differently (HP/dmg/exp reward)
    - disable a few aetherytes
    - lockout DF instances based on location
    - scale the parameters on death penalty gil loss/durability loss and
    - adjust the parmeters around weakness, to promote survival over "just throw your hands up in the air and give up" <-- I hate this the most btw!
    (0)

  3. #3
    Player
    Enkidoh's Avatar
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    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,322
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Litre View Post
    - disable a few aetherytes
    I keep seeing a few people saying this, but really, does it matter people like to teleport? Nothing is stopping you from walking everywhere, so why eliminate convenience 'just because'? If someone wants to teleport, let them, it's their play time and their gil paying for the privilege of teleportation, who are you to dictate how they travel across Eorzea? It's there to be used - but that doesn't mean you have to use it exclusively.

    It's like using your car to travel a short distance - you could easily walk it or ride a bike, but most people will still insist on driving. Why? Because it's convenient. In the same way, people teleport because it's convenient. You don't have to rely on it, but it's there if you wish to use it.
    (7)

  4. #4
    Player
    Litre's Avatar
    Join Date
    Oct 2011
    Posts
    141
    Character
    Litre Taregant
    World
    Durandal
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Enkidoh View Post
    Because it's convenient. In the same way, people teleport because it's convenient. You don't have to rely on it, but it's there if you wish to use it.
    This argument was used many times and was hashed out pretty thoroughly here, I'm boring "my" quote from another poster, along the same vein though: http://forum.square-enix.com/ffxiv/t...=1#post2302492

    Quote Originally Posted by Litre View Post
    ... to illustrate that the same argument people use against the convenience of teleporting, can be applied to any feature in the game that affects exp/hour gain. [...]
    For example:
    Proposal: I don't like X convenience (time saving feature: teleports/FATE grinding/duty finder), because it diminishes my sense of immersion, enjoyment, skips content, etc
    Argument: Ha! I love that convenience, if you don't like it, just don't use it, nobody is forcing you to use it, so why is it a problem/needs to change

    I'm just arguing that the above argument is flawed, because I can extend it to anything, including increased exp gain conveniences ranging from little things like food (OK) to not ok (eat this food for free exp, pay to win?). Because if they added food that gives exp, would you think it's wrong? If they said, "well if you don't like it, don't buy the food!". Ok maybe it's expensive, what if it wasn't? They can still use that flawed argument, don't buy it if you don't want to!

    It's what sparked me to write the OP, anyways people always choose the path of least resistance, and it's not sufficient to just argue: If you don't like this convenience, just don't use it, no one is forcing you to,

    There should always be a set progress (exp/gil)/hour limit, it's poor game design to have a bunch of ways to gain exp that are way easier, but detract from the game. I for one (and I know not everyone) feel that it detracts from the game. And well what I'm proposing goes further than just nerfing teleports for the sake of the larger game world, but also exp gain, increased risk and much more. But I prefer this over a bland, uninteresting world with no challenge except a few instances, this is more like team ropejumping.

    And I know it's only a smaller proportion of us that actually want "Final Fantasy Slow/Hard Mode", so why not give us a server to try it on, it'd stop a lot of whining here for sure, because I hear the same things over and over again... SQEnix needs to just accept that they can't make everyone happy with one model.
    (1)
    Last edited by Litre; 07-26-2014 at 12:52 PM.

  5. #5
    Player
    Eissels's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Faedra Braddock
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Litre View Post
    And I know it's only a smaller proportion of us that actually want "Final Fantasy Slow/Hard Mode", so why not give us a server to try it on, it'd stop a lot of whining here for sure, because I hear the same things over and over again... SQEnix needs to just accept that they can't make everyone happy with one model.
    Quote Originally Posted by Eissels View Post
    You have to consider the amount of work required for the profit it would give in turn. The bottom line is, how many people are quitting because the world isn't hardcore enough? How many people would join back up for a hardcore world?

    And then, how much revenue would that be compared to the maintenance to update/maintain that world? I know a lot of people on the forums talk about it, but the forums are very much vocal minority.
    /10character
    (1)