White Mage: Stoneskin II (AoE), Esunaga (AoE), Auto-Raise, Araise, Haste


White Mage: Stoneskin II (AoE), Esunaga (AoE), Auto-Raise, Araise, Haste
SCH - Adloquium II --- Applies a Regen effect as long as Galvanize is active. Once enough damage has been caused to take the shield away, effect is removed.
WHM - AoE Stoneskin (would be awesome before those big aoe hits)
www.youtube.com/ephanygaming


Paladin - "Last Full Measure"
Only able to use when the Paladin's HP is lower than (x) and perhaps some other set of extraordinarily heroic conditions are met.
When used, does AoE damage to all enemies within (y) range of the Paladin, equal to the difference between the Paladin's full HP and the Paladin's current HP.
The Paladin dies and is temporarily immune to Raise/Resurrection.
15-minute CD.
"Sheath the sword..."
"Send in the Palabomb...!"
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Last edited by Wadoka; 07-26-2014 at 06:00 AM.


Paladin- Trait - Brilliance: extends range of Flash by 2.5 yalms and increases enmity generation.
Warrior - Trait - Tempered Wrath: reduces damage penalty of Defiance by 5%.
Also... Invigorate as a cross-class sub for GLD/PLD and MRD/WAR. Always running out of TP in dungeons...
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE



SCH: A move that makes someone in their team immune to all status effects for x amount of time. Probably for around 15-30 seconds. That or it could be like eye for an eye and sometimes work. Make it have a decent cool down. Not too fast, not too slow.



Monk: 100 Fists
Summoner : Punishing Barbs
Scholar: Stygian Spikes
Black Mage: Sacrifice (cone AoE heal that consume a bit of the Black Mage's HP)

Dragoons really only care about two new abilities:
1 - Summon Wyvren
2 - High Jump (where you can actually jump in the air for a certain amount of time and not be subject to on the ground damage before landing and dealing damage to mob)
Instead of more abilities, I want more cross class abilities that are worth using. Letting the player choose what abilities they want on for example WHM seems sort of pointless when you can grab all of the useful abilities as there's not many of them yet.


Since it's only 5 levels, I can only expect 1 skill and 1 trait. In that case, I would love to have another damage/emnity AoE skill on paladin and a trait to increase the bulwark skill duration or reduce its cooldown if possible.
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