

			
			
				Not talking about Doomspike, it's getting HT to combo RoT that can be problematic, it depends on the size and abilities of the pulled mob. It's a thought process (see: process of elimination) more than anything else, based on the current situation.
Last edited by whiskeybravo; 07-25-2014 at 01:44 AM.
That is certainly somewhat problematic i agree. You can ease it up a bit by using leg sweep and spineshatter dive to keep the mobs from rotating but really, there shouldnt be much need to go for something else than HT-RoT-Doomspike spam.

			
			
				The problem is that the stun effect from Leg Sweep it's a bit delayed on a "rotating" monster, I think cause of the server lag or something. So even if you use it on him the stun will take a second or less before be really effective allowing the monster to move a bit and maybe losing the HT. In a solo scenario you can correct this, on big pulls when things get messy you need better timing. Sometimes I use Leg Sweep on one mob of the group before arriving to the camp for a easy HT, but this mess up the aggro and if you got a sleepy tank can be annoying.
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