Sure if mobs are standing perfectly still all of the time. Reality is they don't.Please dont spam uncomboed RoT, its really inefficient in terms of TP/potency and much less dps then doomspike (120 TP for 100 potency vs 160 TP for 160 potency).
If you are using RoT, only use it when comboed with HT, for very efficient 120 TP/ 150 potency. Outside of that you would only want to use RoT when you can absolutely not hit a huge chunk of a pulls mobs with doomspike, due to its line shape.
I think you are underestimating the hitbox of doomspike. I dont have any problems hitting 10+ mob pulls like in brayflox at all. Its size is very generous really. Just takes good positioning.
Not talking about Doomspike, it's getting HT to combo RoT that can be problematic, it depends on the size and abilities of the pulled mob. It's a thought process (see: process of elimination) more than anything else, based on the current situation.
Last edited by whiskeybravo; 07-25-2014 at 01:44 AM.
That is certainly somewhat problematic i agree. You can ease it up a bit by using leg sweep and spineshatter dive to keep the mobs from rotating but really, there shouldnt be much need to go for something else than HT-RoT-Doomspike spam.
The problem is that the stun effect from Leg Sweep it's a bit delayed on a "rotating" monster, I think cause of the server lag or something. So even if you use it on him the stun will take a second or less before be really effective allowing the monster to move a bit and maybe losing the HT. In a solo scenario you can correct this, on big pulls when things get messy you need better timing. Sometimes I use Leg Sweep on one mob of the group before arriving to the camp for a easy HT, but this mess up the aggro and if you got a sleepy tank can be annoying.
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