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  1. #1
    Player
    AktaionQ's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    17
    Character
    Aktaion Qenaz
    World
    Odin
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Chrisbox View Post
    I made a thread about this. I don't think hunts are the problem, I think its just that dungeons have yet to find a real place in ffxiv. The rewards have always been lackluster since launch and its a shame since they're so well made.
    Dungeons have always had a place, we have needed to grind them from day one until Hunts ; ; They need to cap the Sand / Oil to maybe one a week then your locked out, like ST is now and CT was
    (0)

  2. #2
    Player
    Chrisbox's Avatar
    Join Date
    Jun 2014
    Posts
    72
    Character
    Chris Box
    World
    Diabolos
    Main Class
    Archer Lv 50
    Quote Originally Posted by AktaionQ View Post
    Dungeons have always had a place, we have needed to grind them from day one until Hunts ; ; They need to cap the Sand / Oil to maybe one a week then your locked out, like ST is now and CT was
    Right, dungeons were a grinding resource and now so are hunts. The thing is dungeons weren't intentionally a grinding resource, and they don't encourage speedrunning. Dungeons gear isn't even worth mentioning nobody uses it unless you're leveling up, I think they should re-evaluate where dungeons fit into the game.
    (0)

  3. #3
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Chrisbox View Post
    Dungeons gear isn't even worth mentioning nobody uses it unless you're leveling up
    Actually those new ilvl80 dungeon items do have some use now, some of them have BiS PVP stats compared to ilvl90, 100 and 110 gears due amount of offensive stats instead accuracy/parry. Tho some of best PVP items coming from dungeons feels kinda akward.
    (0)

  4. #4
    Player
    Gamex's Avatar
    Join Date
    Nov 2013
    Posts
    68
    Character
    Omega Prime
    World
    Behemoth
    Main Class
    Archer Lv 50
    mindless and boring as hell but its a nice way to unlock all the sol gear that would take you weeks to do getting sand from coil
    (0)

  5. #5
    Player
    Kaaylryn's Avatar
    Join Date
    Sep 2013
    Posts
    109
    Character
    Yshelle Dawnholder
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    Personally, I feel that SE underestimated how FEW people were going to get gear upgrades from SCOB. T6 gives no sand or oil, T7 gives oil, T8 and 9 give sand. Ergo, 2 sands per week for a group of 8. So when their next big update with Ilvl increase happens, say 2.4, most people would still be in mostly I100 gear except HA pieces that may drop. They implemented the hunt rewards to compensate for their short sightedness. In actuality, they pretty much caused the mess.

    As for nerfing the hunt rewards, that genie is out of the bottle and I don't see how they can put the stopper back in without repercussions. They need to really rethink how gear rewards are given in dungeons, or the game will just turn into a big open world grind patch after patch. And yes, I do hunts a couple hours a day, Monday thru Thursday. The Horde can rule the weekends, and they usually do.
    (0)
    I have no prayer for that...