Dungeons have always had a place, we have needed to grind them from day one until Hunts ; ; They need to cap the Sand / Oil to maybe one a week then your locked out, like ST is now and CT was
Right, dungeons were a grinding resource and now so are hunts. The thing is dungeons weren't intentionally a grinding resource, and they don't encourage speedrunning. Dungeons gear isn't even worth mentioning nobody uses it unless you're leveling up, I think they should re-evaluate where dungeons fit into the game.
Actually those new ilvl80 dungeon items do have some use now, some of them have BiS PVP stats compared to ilvl90, 100 and 110 gears due amount of offensive stats instead accuracy/parry. Tho some of best PVP items coming from dungeons feels kinda akward.
mindless and boring as hell but its a nice way to unlock all the sol gear that would take you weeks to do getting sand from coil
Personally, I feel that SE underestimated how FEW people were going to get gear upgrades from SCOB. T6 gives no sand or oil, T7 gives oil, T8 and 9 give sand. Ergo, 2 sands per week for a group of 8. So when their next big update with Ilvl increase happens, say 2.4, most people would still be in mostly I100 gear except HA pieces that may drop. They implemented the hunt rewards to compensate for their short sightedness. In actuality, they pretty much caused the mess.
As for nerfing the hunt rewards, that genie is out of the bottle and I don't see how they can put the stopper back in without repercussions. They need to really rethink how gear rewards are given in dungeons, or the game will just turn into a big open world grind patch after patch. And yes, I do hunts a couple hours a day, Monday thru Thursday. The Horde can rule the weekends, and they usually do.
I have no prayer for that...
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