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  1. #1
    Player
    wind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa - Balmung
    Posts
    145
    Character
    Wind Oni
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Fated View Post
    I never said there isn't more than one way to clear "abc" content, all I did was make a distinction between heavy party content and soloing. The Job system is supposed to be for strategic party play while the class system will remain for soloing. Like I said originally, it's too early to tell right now but I'm going based on the tidbits of information that have come from Yoshida about the Job system and what it is being designed for.
    It works both ways. Above all else the job system was implemented for distinction rather then strategic play but because of the distinction of classes it allows you to plan more appropriately hence the strategic party play.

    But lets say your strategy called for a THM to stay a THM because of his versatility since your team makeup was bad that day/night. If he lost his 'jack of all traits' feel and became more specialized in one aspect and by doing so lose a spell that would make the fight much smoother. Your strategic party play just got fucked by him being forced to play his job rather then be versatile.
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  2. #2
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by wind View Post
    It works both ways. Above all else the job system was implemented for distinction rather then strategic play but because of the distinction of classes it allows you to plan more appropriately hence the strategic party play.

    But lets say your strategy called for a THM to stay a THM because of his versatility since your team makeup was bad that day/night. If he lost his 'jack of all traits' feel and became more specialized in one aspect and by doing so lose a spell that would make the fight much smoother. Your strategic party play just got fucked by him being forced to play his job rather then be versatile.
    The Job system is being implemented for specialization through various factors. Out of which, the only thing we have any confirmation on is that there will be Job specific abilities that are learned from completing quests. One would naturally assume these abilities are going to be great enough to warrant the specialization in the first place rather than keeping the versatility. It makes no sense for the Job system to be a "half baked" upgrade, you'd just stick with the classes instead of it was like that.

    Lets say that by staying as a THM, your unaugmented nukes and heals were both too weak to be of any use in the party. That class has become completely useless in that situation as opposed to a specialized role in either field that would propel the respective magic to a level where it will be usable.
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