Two of them are tied to a third party program that isn't actually allowed, and the third... Well, how do you display CD timers on your bars without mousing over the skill? Because no one I've spoken to has ever heard of being able to do that.
keep wishing, just dont hold your breath. SE is SLOW as hell with everything. i give it 2 expansions by the time 4.0 rolls around.
been almost one year and we still dont have the other stuff the said was coming in 2.0.
Last edited by indira; 07-24-2014 at 11:31 AM.
Wouldn't 6 months after the PS4 release be October 11th? I'm not saying they'll necessarily make that deadline, but it's not as though it's come and gone...And we still don't have news on the 64b DX11 client or the add-on support for PC, and no question about it was read on the latest live letter.
What's up with that' I thought 6 months after the PS4 release we would get the improved PC client.
At this rate I fear we will get it at the same time as the expansion, as it will be the most logical moment to release it, and to PR the expansion with performance improvements and all that...
What about phantasia ?
Please say DX11 will improve/fix the rendering issues we see in the outer world - specifically Hunts, when we sometimes can't see the mob after too many people?Oh, thanks for the info, I think i did not catch on the chinese release statement. I hope it comes soon, specially teh add-on API, so I want to make an add-on to hide my action bars as It happened in 1.0 since ARR alpha.
Better shaders, some functions DX9 had been improved and enhanced, and some effects that were software only before now will be done directly by hardware hence improving performance, the possibility of better physics and lightning effects, tessalation, etc...
But we know someone's favorite food!And we still don't have news on the 64b DX11 client or the add-on support for PC, and no question about it was read on the latest live letter.
What's up with that' I thought 6 months after the PS4 release we would get the improved PC client.
At this rate I fear we will get it at the same time as the expansion, as it will be the most logical moment to release it, and to PR the expansion with performance improvements and all that...
It's really hard to say. Part of the reason they hide models after a certain threshold is for server performance rather than client performance (since it limits just how many requests a server has to answer at any given point in time). Increasing the limit means the server has to take more strain, and that can be problematic on its own.
Well, that's true, but I found odd the lack of news lately if they were about to release it in October.
DirectX is an API for programming graphics, even though the priority of the displayed models on screen will most certainly be implemented with them, it's not something that is directly tied to the version of the API, but a programming decision made by the team.
If I had to guess they have a structure akin of an array or a vector that determines the draw priority on screen for a set of models, and the terrain and world objects, with the UI and our character would have the top priority, then probably the other party members, then people in the same FC, friend list, then other character models and mobs or monsters and bosses and so on.
The solution, I think, would be to put certain specific enemies such as Odin, Behemoth, and the hunt monsters with a higher display priority, but I don't know what other problems that may cause, and why they are taking so many precautions to do this, as it's been an issue since the game launched.
Only a small portion of the playerbase cares about this therefore it has dev team focus
I don't know if your post is complete, but I'm pretty sure the combination of players playing on PC and PS4 is way greater than the ones playing on PS3, and PS4 could surely benefit from the client improvements and DX11 ready cards are available since 2009, so I'd say most of the PC players have a DX11 ready graphics card, so with most certainty I'd say the majority of the players of the game would benefit having a 64b DX11 client.
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