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  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    yeah felesan defend what you can...
    the stuff that have the same ilevel like the raid are available via hunt, you get soldiery and the sand/oil/memo... all you need for get your hand on i110 stuff. indeed soldiery is caped, however it's don't make false the point that people don't need to do dungeon or raid for get a very good stuff.

    other point, the myth gear is at ridiculous price, when you see that 1 Rank S monster reward is enough for buy 2 part of myth armor... why do dungeon that drop i80 gears. with the zergfest even if you are i 50 you can get point.

    the hunt is ruining the game because it create a huge inbalance in the way stuff are given. when a feature make other feature pointless, there the dungeon with the craft loot that drop more than gear. it's a trouble of balance.

    more important and it's something people seems to miss, we do all pay our sub for play the same game. but actually the hunt only reward a few... that too a trouble of balance. why create a feature that will only reward a few? it's silly. you can say, well the raid reward few people too, i will say, they have to work for it, you don't work for the hunt. worst you don't even play most of the time.

    the question is, do SE want to keep people or keep player. because this feature is not playing, it's most of the time waiting afk or using cheat. it's not fun, is not a challenge,...

    by the way, why the casual don't care of hunt? because the casual play for the fun, the hunt is not fun, it make a looooot of drama of it, a lot of trashtalk. then, the casual flee this content. and believe me, a lot of hardcore use the hunt, since they haven't a lot to do outside this.

    Quote Originally Posted by Seibah View Post
    The reality is actually that it's pretty easy for everyone to get credit if they're in a full party of 8 and everyone arrives before the hunt is pulled. And there are times this will actually happen, I've seen it happen during late night-early morning groups all the time. And yes, I realize this is often not the case, but uh...you win some, you lose some. Can't have everything and just need to be grateful for what you do get.

    The reality of hunts are that when everyone works together, it works out pretty well, actually. And when they don't, it's a disaster. But it doesn't change that hunts are designed in a way that, when organized, allow most if not everyone to get full credit because the contrubution needed to be given by one person is very minimal. I pulled off maybe..a rotation and some auto attacks on an S hunt, got KO'd, warped back to my home point like a moron, tele'd back to the area, and on my way back to the enemy it was killed. Still got all my seals and tomes from it.
    no it don't work as intended... remember me how many people is needed for kill rank B and A monster? and how many people attack them actually? only rank S are working as intended (partially actually)
    the hunt is a broken system not adapted to the game, and try to say the inverse is only flee the reality. we don't have to make system where people wait for them whole ls for come to pull at the right time for hope a lot of people on the 40-60 people present will get the credit of a monster means to be killed by.... 4 PLAYER!

    at the moment people use means for ignore how the feature was means to be done, we are into a broken system... a failling one actually will be a better wording.
    (4)
    Last edited by silentwindfr; 07-23-2014 at 05:59 PM.

  2. #2
    Player Adler's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    241
    Character
    Adler Lett
    World
    Odin
    Main Class
    Lancer Lv 50
    Remove myth and soldiery from hunts, make 1 weekly target kill per week. All the problems solved.
    (0)

  3. #3
    Player
    Felessan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by silentwindfr View Post
    yeah felesan defend what you can...
    the stuff that have the same ilevel like the raid are available via hunt, you get soldiery and the sand/oil/memo...
    Nothing beat Trials roulette for Mytho grind speed and Expert roulette with quest is easiest and fastest way to obtain Mysterious map (and also it provide you with soildiery cap for a week).
    Yes, hunts are quite versatile in a number of thing you obtain, but they are nowhere near the most efficient way of doing so, and if you do not need seals anymore, there are no point in hunting, you can do the same with less efforts.

    Quote Originally Posted by silentwindfr View Post
    however it's don't make false the point that people don't need to do dungeon or raid for get a very good stuff.
    You don't need to do 90% of other content including hunts and dungeons to get even better equip - just do Coil2 and that's all. Ban Coil2 and move half of the stuff elsewhere? Content should reward you, and it's good if it reward you based on dedication and time spent. Hunt is structured to be competitive PvE content, it's assumed that the better you are at competition, the better rewards you got.

    Quote Originally Posted by silentwindfr View Post
    other point, the myth gear is at ridiculous price, when you see that 1 Rank S monster reward is enough for buy 2 part of myth armor
    Yes, yes. But unfortunately, S rank on 48h respawn timers, have a huge comptetion and you usually will get almost nothing if try to react on its spawn (getting party, getting ported etc).
    Instead, you can get 100-200 mytho from 15 mins Trials roulette. I better go to daily hunts and get item in 3 days that go to hunts to get ilvl90, it's too much trouble for such reward.

    Quote Originally Posted by silentwindfr View Post
    the hunt is ruining the game because it create a huge inbalance in the way stuff are given. when a feature make other feature pointless, there the dungeon with the craft loot that drop more than gear. it's a trouble of balance.
    I don't see how hunting makes "other features pointless". Coil is still much more relevant, farming soldiery/mytho is better do in other places.
    Upgrading gear to ilvl90? we have Coil1 for this, very easy to do, requires nothing.

    Quote Originally Posted by silentwindfr View Post
    but actually the hunt only reward a few... that too a trouble of balance. why create a feature that will only reward a few? it's silly.
    Coil only rewards a few. Why not complain about it? It the same type of content - at this point of time only dedicated will get a loot. As this is a catch-up patch, you only need dedication and not a static party to succeed. Wait for 2.4 when it'll be further scaled down for less dedicated and more casual crowd.

    Quote Originally Posted by silentwindfr View Post
    by the way, why the casual don't care of hunt? because the casual play for the fun, the hunt is not fun, it make a looooot of drama of it, a lot of trashtalk.
    You know, wiping in T9 for weeks is not fun at all also. It creates drama, people leaves, a lot of trashtalks etc. It's just usually enclosed behind the closed doors, it doesn't mean it not exist.
    (2)

  4. #4
    Player
    Seibah's Avatar
    Join Date
    May 2014
    Posts
    64
    Character
    Saber Pendragon
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by silentwindfr View Post
    no it don't work as intended... remember me how many people is needed for kill rank B and A monster? and how many people attack them actually? only rank S are working as intended (partially actually)
    the hunt is a broken system not adapted to the game, and try to say the inverse is only flee the reality. we don't have to make system where people wait for them whole ls for come to pull at the right time for hope a lot of people on the 40-60 people present will get the credit of a monster means to be killed by.... 4 PLAYER!
    I said nothing about it working as intended or not, because frankly I don't really care at this point as players have made the rules. All I said was that even if 50+ people are swamping an A mark, it's still really easy to get credit if you're there before the pull. And that does happen when hunts are organized. When they're not, everyone misses out on seals they could be getting because people pull earlier and don't share info.
    (0)