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  1. #11
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    yeah felesan defend what you can...
    the stuff that have the same ilevel like the raid are available via hunt, you get soldiery and the sand/oil/memo... all you need for get your hand on i110 stuff. indeed soldiery is caped, however it's don't make false the point that people don't need to do dungeon or raid for get a very good stuff.

    other point, the myth gear is at ridiculous price, when you see that 1 Rank S monster reward is enough for buy 2 part of myth armor... why do dungeon that drop i80 gears. with the zergfest even if you are i 50 you can get point.

    the hunt is ruining the game because it create a huge inbalance in the way stuff are given. when a feature make other feature pointless, there the dungeon with the craft loot that drop more than gear. it's a trouble of balance.

    more important and it's something people seems to miss, we do all pay our sub for play the same game. but actually the hunt only reward a few... that too a trouble of balance. why create a feature that will only reward a few? it's silly. you can say, well the raid reward few people too, i will say, they have to work for it, you don't work for the hunt. worst you don't even play most of the time.

    the question is, do SE want to keep people or keep player. because this feature is not playing, it's most of the time waiting afk or using cheat. it's not fun, is not a challenge,...

    by the way, why the casual don't care of hunt? because the casual play for the fun, the hunt is not fun, it make a looooot of drama of it, a lot of trashtalk. then, the casual flee this content. and believe me, a lot of hardcore use the hunt, since they haven't a lot to do outside this.

    Quote Originally Posted by Seibah View Post
    The reality is actually that it's pretty easy for everyone to get credit if they're in a full party of 8 and everyone arrives before the hunt is pulled. And there are times this will actually happen, I've seen it happen during late night-early morning groups all the time. And yes, I realize this is often not the case, but uh...you win some, you lose some. Can't have everything and just need to be grateful for what you do get.

    The reality of hunts are that when everyone works together, it works out pretty well, actually. And when they don't, it's a disaster. But it doesn't change that hunts are designed in a way that, when organized, allow most if not everyone to get full credit because the contrubution needed to be given by one person is very minimal. I pulled off maybe..a rotation and some auto attacks on an S hunt, got KO'd, warped back to my home point like a moron, tele'd back to the area, and on my way back to the enemy it was killed. Still got all my seals and tomes from it.
    no it don't work as intended... remember me how many people is needed for kill rank B and A monster? and how many people attack them actually? only rank S are working as intended (partially actually)
    the hunt is a broken system not adapted to the game, and try to say the inverse is only flee the reality. we don't have to make system where people wait for them whole ls for come to pull at the right time for hope a lot of people on the 40-60 people present will get the credit of a monster means to be killed by.... 4 PLAYER!

    at the moment people use means for ignore how the feature was means to be done, we are into a broken system... a failling one actually will be a better wording.
    (4)
    Last edited by silentwindfr; 07-23-2014 at 05:59 PM.