Oh please
The only restriction should be how many oil an sand you can get with seals.
Seals itself should keep unrestricted. There are people who also want the new GC gears.
for 750 allied seals you need to kill
- 150 Rabk B
or
- 38 Rank A
if ALL Rank A and B pops in same hours and you kill em all and get full credit = 400 allied seals
then you will have to wait four hours for next pop... of course you wont see em all spawning together, and you wont be able to catch them all
but at best... it's a MINIMUM 4 hours of running + searching + fighting
You are forgetting the S rank days, which allow people to get quite a bit quickly.for 750 allied seals you need to kill
- 150 Rabk B
or
- 38 Rank A
if ALL Rank A and B pops in same hours and you kill em all and get full credit = 400 allied seals
then you will have to wait four hours for next pop... of course you wont see em all spawning together, and you wont be able to catch them all
but at best... it's a MINIMUM 4 hours of running + searching + fighting
The chances of you going into "one" ST run and coming out with the oil/sand/tome you want is very slim. Not only will what you want usually not drop in the first place, chances are very good that the majority of the rest of your party will be lotting too.You still have to put time and effort into hunts. It's not a one run and done got my loot kind of deal. It takes a lot more effort to hunt 750 seals than to run 1 Syrcus Tower. I hope you can appreciate the difference in effort.
You seem to be missing the part where they're already unlocked in Hunts, and that this activity has proven to be one of the most effective ways of getting them and would actually be more effective than other methods even if those methods were unlocked.
The floodgates are already open as wide as they can go.
Again, it's still too early. I can say it as many times as you want to argue against it. When 2.4 comes, they'll be unlocked. There's a reason the highest end content has these locks. You and others may not like it, but they're there for a reason.You seem to be missing the part where they're already unlocked in Hunts, and that this activity has proven to be one of the most effective ways of getting them and would actually be more effective than other methods even if those methods were unlocked.
The floodgates are already open as wide as they can go.
Repeat after me:
They are already unlocked via hunts. No functional effective locking currently exists.
Last edited by Krr; 07-22-2014 at 11:06 AM.
I'm not talking about Sands/Oils. I'm talking about the instances themselves. It's TOO EARLY. There are negatives to unlocking the highest tier of content before the next comes out, which is why they will stay locked until 2.4.
The instances themselves and the incentives inside of them are functionally indistinguishable. Are you unaware of this basic fact of game design?
Hunts are also a 'highest tier' of content as they give the highest tier of rewards. Hunts are unlocked. Ergo, the highest tier of content is now unlocked. The only thing you could justify keeping locked at this point is T9, as it gives one inaccessible piece of equipment.
Last edited by Krr; 07-22-2014 at 11:12 AM.
Good thing Coil only drops Sand and Oil... wait. Same with ST, Oil isn't the only thing that drops there. You will not convince me, please, stop trying. Just because they let the cat out of the bag with Hunts, does not mean they need to make Second Coil and ST a free for all before the content itself is obsolete.
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