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  1. #81
    Player
    Resheph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    I think it's weird that con ended up with the advanced raise spells, because I was under the impression that eventually con would be "Black Mage" under the job system since it has all the elemental spells, and that thm would be the "White Mage". Maybe there is something else in store for Conjurer's and Thaumaturges, though....

    Edit:

    Also, no one's ever going to use the advanced raise spells unless it's a special situation because it will be a lot faster to simply use the low rank raise and wait for weakness to wear off.
    (0)
    Last edited by Resheph; 07-15-2011 at 12:59 AM.

  2. #82
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Poppa View Post
    14 it to low, i know when i received my rez spells i felt like i actually achieved something in this game. should be 20ish imo
    You can hit rank 20 in 2 hours if not less, what's the difference between rank 14 and rank 20 especially given you're already a rank 50 conjurer and it doesn't pertain to you as you'll automatically gain the spells?
    (4)

  3. #83
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    To: Yoshida-san and FF 14 Team,

    Very nice!

    First, NO MORE FATIGUE! /joy!
    That was one of THE biggest complaints and controversial ideas before FF XIV even launched (and a big turnoff for a lot of people I knew).

    Now it's gone!

    And for the Death Penalty, I like that Yoshida-san is trying to enhance it a bit to prevent Zombie-ing hard enemies; it's a little more taxing than before (good thing), but nothing as unfair as losing Experience Points (ala FF XI).

    And finally the New Raise Spells: I love the changes!

    The game is starting to feel more like "Final Fantasy" in my opinion: I like seeing a basic Raise I spell with 5 Minute Recast Time and huge MP cost (at that rank). And then Raise II making it slightly more potent, with Weakness or Brink only lasting 1 minute before it wears off, and finally Rebirth (basically like "Raise III") giving you a 100% Restored Character with No Weakness and big MP Cost.

    And those last two are Exclusive to Conjurer.

    We're starting to see some Class uniqueness take shape now.

    Great update!
    (7)

  4. #84
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Tezz_Xivectro View Post
    15min wait on Return when no KO? How will this do much good to stop death warping? Just seems like they thought they could solve another problem by slapping a timer on something.
    Because you people would complain if they really did want to prevent death warping.
    (0)

  5. #85
    Player
    Zoltan's Avatar
    Join Date
    Mar 2011
    Location
    Sparta
    Posts
    273
    Character
    Zoltan Zornfaust
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Eekiki View Post
    Your equipment takes a durability hit when you return after a KO.

    Blood warpers gonna blood warp. It's more about forcing them to pay a "convenience charge" of sorts.
    Naked bloodwarp FTW!

    Seriously though. Good riddance Señor Fatigue!

    Kind of remarkable why they didn't do that on day one after Yoshi P. took over. We lost a lot of people over that issue alone. They should have recognized it sooner. I'm not complaining, just commenting.
    (3)

  6. #86
    Player
    Zoltan's Avatar
    Join Date
    Mar 2011
    Location
    Sparta
    Posts
    273
    Character
    Zoltan Zornfaust
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jennestia View Post
    you people
    Seriously? You better rethink using that term. Kinda....hmmm...how to put it.........not nice.
    (1)
    Last edited by Zoltan; 07-15-2011 at 01:36 AM.

  7. #87
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    "You People.." hmmm Reminds of that movie called Anger Management.. When Adam was on the Airplane.. and he wasn't doing anything wrong and they kept Pestering him... then he said "What's wrong with you People" hehe =)
    (3)

  8. #88
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    To me, it is really looking like CON is gonna be WHM, or at least it is far more likely than thaumaturge.

    Looking at current skill set, the only WHM-like spells THM has are Sacrifice and Ressurect. Conjurer has Cure, Protect, Shell, Raise and the status heals. After the update, they will also have the higher tier Raise spells. Why would Conjurers learn pretty much every white magic in the game but thaumaturges actually become WHM?
    (3)

  9. #89
    Player
    Rhayve's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    8
    Character
    Rhayve Arcayr
    World
    Siren
    Main Class
    Astrologian Lv 60
    Trying not to die? Okay. If the basic premise is that it's possible to avoid death almost altogether in any fight, it basically eliminates a lot of potentially cool abilities that might make the game more interesting. FFXI had fairly low Raise recast timers, that allowed SE to add severely punishing, but at the same time also very interesting TP moves to monsters. Tera Flare, Citadel Buster, Spike Flail, Doom, Everyone's Rancor, Meteor, Gates of Hades etc. Avoidable? Sure.
    But even if it goes off, you can still recover and after a hard(er) fight, defeat the enemy, which is what made the game's fights more interesting. At least until battle strategies were perfected and the fights became mundane.
    In FF14, if a group ends up half-wiping, it's practically immediate game over. Therefore SE will be a lot more hesitant with adding impressive killer moves, taking away from the feeling of danger in the game.
    And yes, I know that the Ahriman move in the Darkhold video would be exactly what I described. But from what it looked like, it's just a random mob moving around, occasionally using that ability to destroy everything nearby. So it's closer to a trap, but it's unlikely that it is a mob you battle directly that has a chance of using such a move.

    tl;dr - Those people who suggested trying not to die should stop giving ignorant/foolish advice.

    PS: Dying in a fantasy game can be fun, as well, realism be damned. Anybody who plays Magicka knows what I'm talking about.
    (1)
    Last edited by Rhayve; 07-15-2011 at 02:09 AM.

  10. #90
    Player
    Sav's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    492
    Character
    Sav Alithos
    World
    Diabolos
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Resheph View Post
    Also, no one's ever going to use the advanced raise spells unless it's a special situation because it will be a lot faster to simply use the low rank raise and wait for weakness to wear off.
    I'm thinking it'll be useful if a tank goes down in the middle of a fight. Akin to WoW's battle rez.
    (0)

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