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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Darium View Post
    Interesting thoughts...

    But if actions learned by each class will be set to the action bar by default when playing as that class, does that mean all of them? What if there are more than 30. (There are only 3 rows of 10 slots, right?)
    Yeah I thought about that too. If it's by default, I guess it means that you won't be able to select them, so it would have to be all of them.

    Now, with class rebalancing, they might remove some abilities and give them to the upcoming jobs. Or they could increase the amount of slots, or automatically equip the higher tier of a given ability.

    Or maybe there could be a slot for say, cure, and when you activate that slot, you have a drop down menu (or something more efficient in a fight) for cure1 or 2 or 3, i-e to select which tier of the ability you wish to use.
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    Last edited by northernsky; 07-15-2011 at 12:18 AM.

  2. #2
    Player
    Darium's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    103
    Character
    Darium Ashaman
    World
    Ragnarok
    Main Class
    Leatherworker Lv 30
    Quote Originally Posted by northernsky View Post
    Yeah I thought about that too. If it's by default, I guess it means that you won't be able to select them, so it would have to be all of them.

    Now, with class rebalancing, they might remove some abilities and give them to the upcoming jobs. Or they could increase the amount of slots, or automatically equip the higher tier of a given ability.

    Or maybe there could be a slot for say, cure, and when you activate that slot, you have a drop down menu (or something more efficient in a fight) for cure1 or 2 or 3, i-e to select which tier of the ability you wish to use.
    All good thoughts.

    If people are upset because they are losing the imaginary surplus sp, I can just imagine the nerd-rage if you had to select your cure through a sub-menu.
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