Results 1 to 10 of 48

Hybrid View

  1. #1
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Valmar View Post
    Adding a Weekly Cap to Allied Seals would be a better Idea.
    really bad fix, they just have to remove high end gear from zerg content, not limit it.

    Open world w/o claim system will always lead to zerg if the rewards are too good, they only way to solve it is making it give worse and less rewards than instanced content, so, no oils, sands and alex and of course less myths, even if you get out sands, oils and alex, hunts are the better option to farm myths, so they have to at least halve the myths dropped.

    In other words, the fix comes from getting ppl out of hunts leaving it for ppl who want to have fun or want an alternative to dungeons.
    (0)

  2. #2
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Renik View Post
    really bad fix, they just have to remove high end gear from zerg content, not limit it.
    Absolutely not. They just need to make the monsters actually WORTH those rewards. When you have a better chance of getting to Roc of Ages than you do Naul because he folds like paper, there is a serious, SERIOUS design problem. These monsters should be very dangerous - and I don't mean dangerous in that they ninja pop on a DoL and smack her down in one hit - I mean dangerous to a large alliance of people. Strong. Powerful. Something we NEED to hunt down because they can ravage an entire population of Adventurers.

    Then, and only then, will this hunt make sense. Right now the zergfest makes it plain that Hunts were not designed in a challenging way.
    (1)

  3. #3
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Souljacker View Post
    snip
    And that's almost everyone mindset, just because you want your ilvl110-115 gear w/o doing coil, but when you make NMs w/o claim system to drop high end gear it becomes a zerg because of the number of players interested in said content.

    Zerg system will never be hard and can't have high end gear as reward, this broken difficulty-effort-reward relation system is affecting the whole structure of the game, wanting high end gear in open world zerg content (that can't be made harder or difficult) is being selfish and this will destroy the game.

    Wish we could see the number of players who have run dungeons, primlas and coils in the last week so you could understand my point.

    High end gear must stay in instanced content or open world bosses with locked claim system, but only an small minority want the least, so it's not happening.
    (0)
    Last edited by Renik; 07-21-2014 at 11:28 PM.