Page 12 of 35 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast
Results 111 to 120 of 343
  1. #111
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Laiferr View Post
    For me, I would like to see a steady increase in the amount of exp needed, to the point that at rank 10 it is more beneficial for you to team up with others to start ranking up. Then, bam, you hit 14 and have raise - perfect, because now you've been partying for a few levels and the spell is necessary.
    Quote Originally Posted by Laughlyn View Post
    Besides raise raises a party member, not the caster it self so whats the point in complaining about this?
    This brings up something that can be quite good about having Raise/Resurrect @ 14. It will encourage party play earlier, since like Laughlyn said ... you can't raise yourself.

    Imagine yourself and another player duo party. If both of you have raise abilities, it allows you to not lose geographic progress in whatever you are doing. You can venture further for longer into more dangerous areas than you could solo.

    Now imagine that what your duo party is doing is not fighting ... but mining. You're in a slightly dangerous and somewhat hard to get to area. You and your duo partner start mining at different points but not too far apart. One of you gets agroed and is summarily eaten. When the coast is clear, all your partner has to do is raise you and you both can continue gathering.
    (2)

  2. #112
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by AdvancedWind View Post
    True, and that gives even more reason for a lower level raise, as it makes possible that newbie DoW also have raise on their bars.

    Also, everyone should not forget that the first dungeon is R25~30 and is for a FOUR member party. Raise's rank requirement was more likely than not made that way (R14) to make it easier to have it available for that party setup, even when there's no real CON / THM available.


    But of course, some people on this place just look at their R50s and ignore this kind of issue.
    So totally agree, some of you are missing valid & bigger points besides the raise spell.

    Im sure most of you will find out sooner or later how little use the "Raise" will be when no ones alive standing to cast it.
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  3. #113
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Oh, another little thingy; Raise / Ressurect were NERFED, while the actual R38 spell (Raise II) is essentially a BUFF over the original spell AND is CON onry.

    No effort 'wasted' whatsoever here.
    (3)

  4. #114
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Sorel View Post
    This brings up something that can be quite good about having Raise/Resurrect @ 14. It will encourage party play earlier, since like Laughlyn said ... you can't raise yourself.

    Imagine yourself and another player duo party. If both of you have raise abilities, it allows you to not lose geographic progress in whatever you are doing. You can venture further for longer into more dangerous areas than you could solo.

    Now imagine that what your duo party is doing is not fighting ... but mining. You're in a slightly dangerous and somewhat hard to get to area. You and your duo partner start mining at different points but not too far apart. One of you gets agroed and is summarily eaten. When the coast is clear, all your partner has to do is raise you and you both can continue gathering.
    Also a valid point, however with the new "Enmity" system they putting in, well i cant really comment much on this issue.
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  5. #115
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Laughlyn View Post
    So totally agree, some of you are missing valid & bigger points besides the raise spell.

    Im sure most of you will find out sooner or later how little use the "Raise" will be when no ones alive standing to cast it.
    I've read in french forums that they are going to introduce phoenix downs and reraise items "soon"
    (0)

  6. #116
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by northernsky View Post
    I've read in french forums that they are going to introduce phoenix downs and reraise items "soon"
    wo0p wo0p! ( ^.^)b my complains just ended. ty

    Maybe it's about time i go level alchemy lol
    (0)
    Last edited by Laughlyn; 07-14-2011 at 11:14 PM. Reason: typo

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  7. #117
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Vackashken View Post
    You'd be a fool not to have a slot open for it on a dungeon run. So again, irrelevant in all honesty. But honestly, this isn't worth a debate to me. I think its too easy and silly. Others will herald it as the greatest thing ever. To each his own - I'll be playing regardless.
    no you would be a fool to waist a slot on raise, when you are a DD, and could use that slot/AP for more DD stuff
    (0)

  8. #118
    Player
    Darium's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    103
    Character
    Darium Ashaman
    World
    Ragnarok
    Main Class
    Leatherworker Lv 30
    Quote Originally Posted by Sorel View Post
    In my mind, the more important question is not what level Raise is, but how many action points does it cost? If it stays at 2 AP, the Armory System's flexibility starts pushing against the request made by us for Class distinctiveness. We can have both, but it does have to be balanced ... or one negates the other.

    SO my question to the community (since the Development Team declined to weigh in on this) is ... What should the AP costs be for these new Raise/Resurrect/Rebirth spells?
    This is a question that arose in my mind. Anyone have any thoughts on this question?
    (0)

  9. #119
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Haha true, Increase the AP cost would make everyone happy, kinda like "you want a the low level raise? 5 AP!"
    (0)
    Goodbye, Final Fantasy...

  10. #120
    Player
    Darium's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    103
    Character
    Darium Ashaman
    World
    Ragnarok
    Main Class
    Leatherworker Lv 30
    Quote Originally Posted by Synapse View Post
    Haha true, Increase the AP cost would make everyone happy, kinda like "you want a the low level raise? 5 AP!"
    I was thinking closer to 8 but to the same effect.
    (0)
    Last edited by Darium; 07-14-2011 at 11:40 PM.

Page 12 of 35 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast