Quote Originally Posted by Laiferr View Post
For me, I would like to see a steady increase in the amount of exp needed, to the point that at rank 10 it is more beneficial for you to team up with others to start ranking up. Then, bam, you hit 14 and have raise - perfect, because now you've been partying for a few levels and the spell is necessary.
Quote Originally Posted by Laughlyn View Post
Besides raise raises a party member, not the caster it self so whats the point in complaining about this?
This brings up something that can be quite good about having Raise/Resurrect @ 14. It will encourage party play earlier, since like Laughlyn said ... you can't raise yourself.

Imagine yourself and another player duo party. If both of you have raise abilities, it allows you to not lose geographic progress in whatever you are doing. You can venture further for longer into more dangerous areas than you could solo.

Now imagine that what your duo party is doing is not fighting ... but mining. You're in a slightly dangerous and somewhat hard to get to area. You and your duo partner start mining at different points but not too far apart. One of you gets agroed and is summarily eaten. When the coast is clear, all your partner has to do is raise you and you both can continue gathering.