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  1. #1
    Player
    Sol_Aureus's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by dcdistro View Post
    honey lemons x krakka root we pulled 2 groups of 9 x tantalroot seeds... the honey lemons arent ready to pull yet



    Just planted 4 mimmet gourd and 4 tantalplant using grade 3 than results posted when done

    t m t
    m s m
    t m t
    Quick question for anyone who knows, is getting 9 seeds instead of 1 a result of that specific intercross (using Honey Lemons) or a result of using Shroud Soil 3? Or something else entirely?

    And if it's by using the Shroud Soil, anyone know roughly the % chance of intercross using that soil?
    (0)

  2. #2
    Player
    hqdm's Avatar
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    Aug 2013
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    234
    Character
    Honey Hole
    World
    Tonberry
    Main Class
    Gladiator Lv 2
    Quote Originally Posted by Sol_Aureus View Post
    Quick question for anyone who knows, is getting 9 seeds instead of 1 a result of that specific intercross (using Honey Lemons) or a result of using Shroud Soil 3? Or something else entirely?

    And if it's by using the Shroud Soil, anyone know roughly the % chance of intercross using that soil?
    Any non-Thanalan soil regardless of grade is sub g1 Thanalan rates. Of 18 total plots at 7 intercross possibilities per plot, I've gotten 16 intercrosses for +5 seeds/cross (rolan x pineapple). That is, 16/126 which is roughly 12.7%. I don't think it's a large enough sample size to accurately pin it down, still. Shroud soil is the only way to increase seed output that I'm aware of.

    Also confirming Onion Prince off Mandrake x Krakka.

    (1)
    Last edited by hqdm; 07-20-2014 at 03:58 AM.

  3. #3
    Player
    Estellios's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Sol_Aureus View Post
    Quick question for anyone who knows, is getting 9 seeds instead of 1 a result of that specific intercross (using Honey Lemons) or a result of using Shroud Soil 3? Or something else entirely?

    And if it's by using the Shroud Soil, anyone know roughly the % chance of intercross using that soil?
    I tried this for this last attempt at getting Curiel root seeds. In an 8-spot plot i planted alternating Chamomile and Krakka, used Grade 3 Shroud soil on the Krakka, and only one of the four produced seeds but it gave me 9 at once and I still got the 18 krakka. Previously planting the same two plants with Thanalan soil only gave me one seed when they were produced. It's a low chance with Shroud soil but I think it's worth it considering how absurdly fast Krakka grows and was likely something SE decided to do in order to make it so Thanalan soil isn't the only soil worth using.
    (1)

  4. #4
    Player
    solu9's Avatar
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    Apr 2011
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    25
    Character
    Harlequin D'ranged
    World
    Behemoth
    Main Class
    Botanist Lv 80
    Planted a King Tomato Seed with Shroud soil to be cheeky. Only one pet attained.. teehee.
    (2)

  5. #5
    Player
    Estellios's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Estellios View Post
    I tried this for this last attempt at getting Curiel root seeds. In an 8-spot plot i planted alternating Chamomile and Krakka, used Grade 3 Shroud soil on the Krakka, and only one of the four produced seeds but it gave me 9 at once and I still got the 18 krakka. Previously planting the same two plants with Thanalan soil only gave me one seed when they were produced. It's a low chance with Shroud soil but I think it's worth it considering how absurdly fast Krakka grows and was likely something SE decided to do in order to make it so Thanalan soil isn't the only soil worth using.
    I just wanted to add an update to this, the 4 Chamomile in this plot were planted with G3 Thanalan soil and gave me 1 Pearl Ginger and 2 Curiel root (the one that didn't give anything was the first one planted while there was nothing else next to it). I've always figured that plants only took their own soil into account so this might be an indication to support that since the two that gave curiel did not give anything more than 1. If anyone is willing they can try using G3 Shroud on the plants supporting the Krakka to see if they also produce 9 seeds.

    Would anyone be able to answer some questions I have about Thavnarian Onions for those that have been able to produce them?
    • How exactly does it work? Does eating one allow your chocobo to go past the current level cap and gain XP normally or is it the only food that gives XP once it's capped?
    • How many onions are produced per plant?
    (2)
    Last edited by Estellios; 07-23-2014 at 05:41 AM.

  6. #6
    Player
    Lyrinn's Avatar
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    Aug 2013
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    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Estellios View Post
    • How exactly does it work? Does eating one allow your chocobo to go past the current level cap and gain XP normally or is it the only food that gives XP once it's capped?
    • How many onions are produced per plant?
    Just harvested the one I planted and yield is 1, as expected. I'll get back to you on how it's used because it isn't my onion.
    (3)

  7. #7
    Player
    HEC's Avatar
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    Aug 2013
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    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lyrinn View Post
    Just harvested the one I planted and yield is 1, as expected. I'll get back to you on how it's used because it isn't my onion.
    Wow - that's harsh! Considering let's say medium size plot with two large gardening patches you can produce max 16 Thav Onions at a time (how long does it take to grow - similar to Krakka or longer?) so considering three most likely scenarios:

    1. It's needed to "break" the barier at end of each level (10 to 19) to advance to next one - e.g. up to 10 times per each chocobo. That's how I hope / think it would (should) work based on the current description in the patch notes. This wouldn't be so bad. After each brake you'll continue to feed your choco with any other food of your (or his / her) selection.

    2. It's needed only once to "break" the lvl 10 barier - e.g. once per each chocobo. That would be great but I seriously doubt that's the case.

    3. It's needed for every feeding / training past lvl 10 - I really REALLY hope that that's not the case here! This would mean that we need at least thousand (10 x 100 per each level) onions for each chocobo - and that's only if the current ratio of leveling up by 1% of total XP needed for each level (with "sparkly" stables) will not be changed / decreased ...

    In Scenario 3. with producing nothing else but onions (and we still have no guaranteed loop!) with let's say two full harverst per week resulting in 32 onions it would take FC over 32 weeks (almost 8 months) to level ONE chocobo from 10 to 20! ... @_@ (or more if ratio will be less than 1% per training)
    (0)
    Last edited by HEC; 07-25-2014 at 04:59 PM.

  8. #8
    Player
    Lyrinn's Avatar
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    Aug 2013
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    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by HEC View Post
    how long does it take to grow - similar to Krakka or longer
    Painfully long, about as long as it takes glazenut to grow if not a day longer.

    1 is the most logical scenario, but since this is SE and the last few patches have been introducing long grinds, it wouldn't surprise me if it was 3, as stupid as it would be.
    (0)

  9. #9
    Player
    HEC's Avatar
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    Aug 2013
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    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lyrinn View Post
    Painfully long, about as long as it takes glazenut to grow if not a day longer.

    1 is the most logical scenario, but since this is SE and the last few patches have been introducing long grinds, it wouldn't surprise me if it was 3, as stupid as it would be.
    Oh - that's not good with such long growing period Thanks god for remote play so I can at least use fertilizer while out and about.

    On other hand - even if the only food to increase the XP after level 10 would be the onions we should be still able to gain XP the "usual" way as well although those giantic total XPs needed per each level beyond 10 would make this great grind as well anyway. Though having choco at level 11 or 12 at least might become finally a little bit more usefull in open world so I might be using it more and thus gain more XP as well. Once SE (hopefully sooner than later) fix the having companions out while queing for duty this might become less of a chore ...
    (0)