
There's a very simple way it can work - you go out and get your mark papers like you do now but it leads you to a location (similar to maps) and you kill your Mark. No more competition. No more cheating. No more frustration.
B rank - Solo
A rank - Light Party
S rank - Full Party
Yeah circle the map area where we need to find the mark. Give more seals and limit the amount of papers we can get, maybe 2 per day and 1 weekly with bigger rewards. This will end the war and avoid that the community get more toxic than they are now.
I agree OP I feel like these would have been a better way to implement Hunts. The main reason I've avoided even TRYING Hunts is watching my FC members camping it forever or running to get credit on it only for the mob to die super quick. On top of a bunch of people taking it WAY too seriously and being douches about it....
Yeeaaa, {No thanks} SE -_-
Maybe you should listen to the people & tweak Hunts.. ALOT! ^_^b



Going by the OP's suggestion, two things could come from it.
1) Add a new type of allowances that are given after a certain amount of time has passed.
2) Make hunt marks tradeable for leve allowances. This would give a use to leve allowances that I'm sure have hit the 99 cap since you're not doing leves unless you're leveling a class. This would also pseudo mimic the rep thing they had with the Horn and Hand, Broken Blade and Azeyma's Shields in 1.0, since I recall you had to do certain things to get leves affiliated with those three factions.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)


I also would prefer if they work like Leves. Although it is kinda nice to meet one of them while doing other stuff in the Open World, I can't see myself riding through the zones hunting them for the vague chance of seeing them more regularly. I know right know a hell lot of people are doing it but it is nothing for me. When I have 2-4 hours to play on a regular evening, I just don't wanna spend a good portion of it waiting or searching. Not for FATES, not for hunt monsters, not for anything.
I'd like to have 4-8 player leves instead where the mob spawns only for you and your group. And without waiting or searching times. They can reduce the rewards or limit the number of hunt leves you can get so people don't break the system by spamming hunt leves without end.



It's not a good suggestion. Having force spawned hunts is like doing Trials. It defeats the purpose of open world when you artificially create a dungeon.


exept the open world content we have right now, only serve a few elites... when i see people saying, yes it work for our 6 LS.... LS is limited to 128 people x 6 it means 768 player, when the total of population on the server pass the 5000-6000! when a system is only usefull to a bunch it's a bad system!
however get ride of the Rank S target will be a bad idea, but the reward need to be rework and more important make an emote that say that the boss did spawn, without give it location. like this exit the ls that simply keeping the rank S for them! and more important, add more than 1 per area... and more often than 1 time every 48 hours. Hunt actually it's not playing, we spend 90% of our time to wait for the spawn!

Plz do not do this.. Keep it 100% open world no instance..
--->> the reason so many ppl hate the content is because so many ppl are doing this content because it is The ONLY form of open world content.. Some are gonna say fates are open worl blah blah blah lol.. No ty.. Keep hunts the way they are..
I have had no problems with the hunt system. I came back for 2.3, had alot of catching up to do, and hunts helped me out a bunch. I got into a hunt LS, and i actively participated, and when i did, i was rewarded. I just got into a FC for casual folks, im on balmung, connecting from south korea, and yeah sometimes i dont get full credit or even any credit, but thats life lol. The system is still awesome. Hell while solo i\\\\'ve reported 6-7 rank B, 2-3 rank A\\\\'s. I got barely any credit for them because i was solo, but i didn\\\\'t mind , i was farming atmas.
If you actively are scanning zones, tracking death timers, and running around "hunting", you will be rewarded.
If you dont want to rush around, hunting, the duty finder still offers plenty of ways to farm mythology.
If your concerned with your relic not progressing as fast as others, go hunt. It\\\\'s that simple.
Most things in life require some hard work. Get used to it i guess?


No..the reason people are doing this is because of the rewards offered. As long as you farm the Allied Seals you can get Sands/Oils/Tomestones for Soldiery items you can't even afford yet, but eventually will be able to upgrade. There's no lockout and it's made easier with a 3rd party app that was largely ignored until this came along. The daily rewards from the GCs aren't worth it at all, 7 Allied Seals a day when you can just join these Linkshells/parties and leech the benefits from them (which is what's really happening). It's not a Hunt it's a Slaughter. It's made the community even uglier than it was before. It's left a bad taste in people's mouths and SE has to do something about it along the lines of ideas brought up in this topic and other topics.Plz do not do this.. Keep it 100% open world no instance..
--->> the reason so many ppl hate the content is because so many ppl are doing this content because it is The ONLY form of open world content.. Some are gonna say fates are open worl blah blah blah lol.. No ty.. Keep hunts the way they are..



This completely eliminates the positives of the hunt. Run to red circle, fight monster, woo hoo. This is the exact type of content that we already have a ton of. Hunts may have been poorly implemented, but open world content is very much what people wanted. The rewards are just too damn good. For the first time the term "adventurer" actually makes sense. We have plenty of instances/red circles.
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