Seriously.. never played FFXI.. I am not looking forward to it.I imagine it's going to be more of an FFXI problem when they raised it from 75 to 99. Even the jump to 85 invalidated basically all gear that had ever existed during 75 cap save for a few, they also let others be augmented. This means a new player will join and level to 60/75 or whatever they make the new cap at and have better gear from leveling dungeons than people who had a full set of High Allagan.
They will eventually settle on a long term cap but prepare to see butt-hurt people if/when the cap is raised.
Bhurt? Perhaps not. Displeased but still going, for sure.
Thing is - Yoshi already stated he took the stance of major progression = old content and gear become obsolete or severely gimped. Meaning what happened in XI, which by the way was 75 cap for most of its life already happens in XIV regularly. The only difference is Myth gear (launch i90 gear) was never obsoleted because it's such a standard set of gear they honestly can't obsolete it while myth tomes is our main currency.
With XI it was more of a problem that the change from 75 - 99 was too quick, but necessary because the content they wanted to develop for XI level 75 characters couldn't handle it, even fully merited and decked out.
Thanks, good points Tupsi.Thing is - Yoshi already stated he took the stance of major progression = old content and gear become obsolete or severely gimped. Meaning what happened in XI, which by the way was 75 cap for most of its life already happens in XIV regularly. The only difference is Myth gear (launch i90 gear) was never obsoleted because it's such a standard set of gear they honestly can't obsolete it while myth tomes is our main currency.
With XI it was more of a problem that the change from 75 - 99 was too quick, but necessary because the content they wanted to develop for XI level 75 characters couldn't handle it, even fully merited and decked out.
I still feel Yoshi (SE) is pushing things too quickly - the pace at which this game is going after less than a year.. from lvl 50 (real) to imaginary (110)
I never played WoW (hated the graphics), or FFXI, I can't relate.
I am used to old MMOs and Korean ones where Grind was your day, getting one level was an achievement in itself. Then next one was so much of a gap..
That gave plenty of time for DEVs to create, test, and insert properly new content.
Some things being improvised and rushed, do not always give the best outputs (Hunts)
Now it feels like: you play for 2 weeks, doing Main Story: Capped.
Toally agree. It's just too fast for my taste. Don't worry, I'm following the train nevertheless, else you'll be on the last wagon.
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I understand there is lots of generations playing in here (not to say I am THAT OLD ^^) but the instant gratification, getting high rewards from little input, kills the enjoyment for some.
Casual and Old School - not sure if this game is really getting into the same groove.
*I wonder if all the 'blue bar resting bonus in towns' will apply in a lump sum when the lvl cap will be raised lol
Now - Where's the Ixali Beast Tribes!!!
Last edited by KingOfAbyss; 07-18-2014 at 04:27 AM.
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