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  1. #1
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Potchi View Post
    In a previous thread the OP was talking about how they renamed their chocobo to the name of an Elite Mark to throw off those abusing the system. The original post can be found here http://forum.square-enix.com/ffxiv/t...ctical-Balance .

    This got me thinking... I'm not a programer by any means but would it be possible that when a Hunt Mark spawns, it sets down 4 to 5 npc nodes of the same name around the map, preferably enemy nodes with like 1 hp but i know that two very different enemies with the same name probably would cause a large amount of issues so npc would probably have to do. But yeah, just an idea...
    Good idea simply because it would annoy the exploiters. But it is a bandaid fix at best. If they can radar out hunt mobs, they can radar players in frontlines, they can radar resource nodes, and a manner of all different stuff. The fix is to make it so such a program doesn't work at all.
    (1)

  2. #2
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Kaethra View Post
    Good idea simply because it would annoy the exploiters. But it is a bandaid fix at best. If they can radar out hunt mobs, they can radar players in frontlines, they can radar resource nodes, and a manner of all different stuff. The fix is to make it so such a program doesn't work at all.
    Oh, I completely agree. The OP was suggesting a quick fix that I think would work quite well specifically for hunts. I'm not sure how seeing resource nodes is an issue since they're either not hidden or (for unspoiled nodes) recur at exactly the same time in very nearly the same place daily and show up on the player's radar from anywhere in the zone (come to think of it that's unique of unspoiled nodes).

    Radar in PvP, though I haven't played any PvP, is I'm sure also a problem and one not so easily fixed. Not that this suggestion 'fixes' anything, it's designed to remove the advantage of the exploit, not remove the exploit. Removing the exploit would require technical expertise that I doubt many of us are close to having.
    (0)

  3. #3
    Player
    Potchi's Avatar
    Join Date
    Apr 2012
    Posts
    55
    Character
    Potchi Parcheep
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kaethra View Post
    Good idea simply because it would annoy the exploiters. But it is a bandaid fix at best. If they can radar out hunt mobs, they can radar players in frontlines, they can radar resource nodes, and a manner of all different stuff. The fix is to make it so such a program doesn't work at all.
    Totally agree as well. Also to be honest, I didn't even consider that they could be using the exploit on pvp as well... That would really explain how sometimes it seems the opponents can know exactly where we are going and how many of us there are at all times...
    (1)