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  1. #15
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    Join Date
    Mar 2011
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    Ul'Dah
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    Quote Originally Posted by Azure_Heaven View Post
    Sorry, i dont think that section was as clear as i wanted it to be. It your system it felt like GLD or MRD was nothing but a thing u used to get to PLD or DRK. In my system i want GLD and MRD to be their own defined classes, that bring something to the game beyond just a bland piece of paper to make what you really want on.

    And whats the difference if i have to level 2 jobs for 40k xp total than levelings 1 job for 40k xp? You still need 40k xp. It is no more grindy in either way. It just makes more lore sense no?

    ie How does a GLD, from a lore stand point, suddenly start casting Cure spells and stuff, when all he has done is practice his swordplay? (which in game play is the GLD getting 40k xp or getting 20k xp as GLD and 20k xp from CON)
    Answer 1:
    I don't see that being an option just based on what was said by Yoshi-P. In his example there were two choices:

    1. Linear progression: Gladiator will turn into Paladin.
    2. Specialization: Final Fantasy classes as specializations for the current classes.

    In neither of these options could you keep the current classes competitive as a standalone class.

    Answer 2:
    The difference is an extra 40k exp that people have to grind to get back to the point they were at; as their preferred class. All because you made them level two other classes to get there.

    Answer 3:
    Lore is story - they make that up as they go. Gladiators in the guild could call you up and say "Hey, we've thought of a way to mix conjury with swordplay and would like to blah blah blah blah." - I'm clearly not a scenario writer... Anyways you don't have to try to make sense out of it through mechanics and excessive grinding just to satisfy lore.

    Whats going to happen to that Conjurer after the fact? Am I going to need to grind it more to further my PLD and get higher level cures? More roadblocks? Yes I said it.
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    Last edited by Kurokikaze; 03-11-2011 at 03:28 PM.

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