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  1. #1
    Player
    Munba's Avatar
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    Munba Lunru
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    Ragnarok
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    Warrior Lv 60

    [dev1028] [dev1030] Beast Tribes suggestions and enemies habitat

    [dev1028]
    I wanted to share some ideas about Beastmen Tribes and some possibilities:

    * Friends and Haters
    Premise: to communicate to these tribes could be automatic or (better) through a sidequest (with several chains) to learn their languages. A different sidequest for every language.

    Initially some tribes could be hostile but you could make some of them (not all of course) friendly to you. To make them friendly:
    - sidequests to help them,
    - offer them some type of gift/item (through Parley or a different version of it),
    - kill the tribe they hate.

    Some could be neutral initially but you could bring them to hate you, if:
    - kill (many times) some particular animal/mob they venerate (btw that mob shouldn't be a very important resource for the player and maybe every time you kill one, a text-information about your action should be displayed -example: "you killed a monster sacred to >name tribe<"),
    - help other tribes they hate.

    Some of them could become your friends in battles. You could 'summon/call' them for a limited amount of time. Or morph one of them in a 'temporary' companion. But, of course, if you call a Beastman while there is another in battle, and this is from another tribe he hate, they could fight eachother.


    * Deal with them
    I noticed there are bestmen currency already, so:
    - make deals with some of them (friendly ones): for example to buy some items by specific NPC-beastmen. Some could be travellers/merchants around the world. Some could have their huts/caves as home, in specific zones (seen a sort of it in the Gridania forest -Silph tribe hut?-).
    - make a sort of barter with some type of goods with them (they could ask you some particular items/goods around the area of another tribes they can't reach).


    * Home sweet home
    They should have their homes. Villages or camps around the world. Or maybe a little main 'city' (a 'big village' is more appropriate). What you could find there (you can access it if you are a friend of course):
    - facilities to help in a particular crafting,
    - unique spots to fish/harvest/mine particular stuff,
    - some of them could teach you some (general) abilities/traits,
    - unique shops.
    - mini-games (always appreciated).


    * Misc
    - Some of the tribes could prefer to go around only during the night time (but you always could find few of them around on daylight time). Their home is underground.
    - all tribes should hunt other animals/monsters for their survival (but some could be vegetarian only).
    - the most ferocious tribes (impossible to become friend with them) could attack cities and villages (with the help of particular NMs too), randomly (but not often). And the possibility to conquest their main village too (if any) with a massive players attack.


    [dev1030]
    About enemies distribution adjusments, i think one thing to do is that every monster should be in its right habitat as well. Some mobs aren't now. For example i saw a Toxic Toad in a clean pond in Coertas.. that is a bit strange. Hope when these adjustments will be made, a check about these details will be made too.

    And it would be nice adding some new big and rare monsters that appear sometimes and randomly in a, every time different, place around the world (or it goes around through different zones -maybe it also could have a hidden hideout to rest-). Like a flying dragon that approaches near a lake or.. i leave it to the dev.team immagination eheh.


    Hope these will be useful and thanks for your time.
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    Last edited by Munba; 03-11-2011 at 04:50 AM.

  2. #2
    Player
    Teknoman's Avatar
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    Teknoman Blade
    World
    Ultros
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    Gladiator Lv 60
    I'd like to be able to make deals with some of the more accommodating beast tribes (Goblins, Sylph, Qiqirn), and a besieged style attack event with some of the more violent tribes native to the area would be welcome.

    I think that is what the Hamlet Defense events will end up being...but attacking the main cities every so often would be great as well. Something to really bring players together, since they would have to cooperate in order to push back the beast tribe forces. Some of the home areas might work out similar to the locations in Final Fantasy XI, like those populated by Quadav (turtle beastmen). This might be pretty easy to implement too, since Amal'jaa already have drake powered war machines, and the Sylph seem to be comfortable with playable races (according to Ul'dah's storyline anyway).
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  3. #3
    Player
    Munba's Avatar
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    Munba Lunru
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    Ragnarok
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    Warrior Lv 60
    Yeah, also Hamlet Defence should be interesting. I'd like to see some kind of "conquest" alike method with territorial defence against evil beast tribes. More expanded from the FF11 one, for example tribes could roaming with patrols in some areas if they conquest the region or part of it. And if players leave them without attacking for awhile, they could build some fortications as well (more you leave them stay there, more they become stronger). In that case they'll have their Hamlet Defence you have to conquest. And viceversa.
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