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  1. #11
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    "Don't run we are your friends!"
    - Kill 50 Lalafell who are running away from you
    (1)

  2. #12
    Player
    NargaHuntress's Avatar
    Join Date
    Aug 2013
    Location
    Can't even spell it.
    Posts
    269
    Character
    Olclessiy Yolmathaer
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by blowfin View Post
    "Don't run we are your friends!"
    - Kill 50 Lalafell who are running away from you
    I'll see you in the wolves den. =_=

    On aside note.
    -stun 5,000 player's overall.
    -kill 1,000 healers overall
    -take (fflame, adder, storm) outpost 1,000 tumes.
    (0)

  3. #13
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Love and am both leery of the idea..

    Certain achievements could and would encourage bad behavior (poor game play choices in order to meet the achievement). I'd try to pick the most neutral and or generic not for cool sake but just to prevent silly playing. Though there are some really great specific and well titled achievements in here I wish I could get!
    (0)

  4. #14
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Shougun View Post
    Love and am both leery of the idea..
    While I agree with this, maybe in fact allowing some of these 'risky' playstyle achievements would help change things up a bit strategy wise/team dynamic wise and = new battle plans. So kinda on both sides I guess. (even the 'drone' achievements now could be considered to fall under leading players to make poor choices for the sake of an achievement....if your job is to guard a post....and you charge up top, you potentially screwed your team....so it's all part of the play) So I agree, that some could = 'OMG why are you guys chasing a damn achievement!' moments....I say /meh, that's just part of the game. (and no, I don't adjust my strat to earn achievements faster...I'll get em in time).
    (0)

  5. #15
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kinseykinz View Post
    While I agree with this, maybe in fact allowing some of these 'risky' playstyle achievements would help change things up a bit strategy wise/team dynamic wise and = new battle plans. So kinda on both sides I guess. (even the 'drone' achievements now could be considered to fall under leading players to make poor choices for the sake of an achievement....if your job is to guard a post....and you charge up top, you potentially screwed your team....so it's all part of the play) So I agree, that some could = 'OMG why are you guys chasing a damn achievement!' moments....I say /meh, that's just part of the game. (and no, I don't adjust my strat to earn achievements faster...I'll get em in time).
    You could add clutch rewards I suppose, but I think it would be best to make it a team wide effect too then. Like stealing a drone under 10% will earn you a few more points than normally killing it. Risk v rewards, I completely agree with you that you can play around with that idea. Could keep it personal but that would most likely lead to disunity ("im doing this for /me/, vs a team effort to do it for /we/).

    Was serious though, fun ideas in here- just please don't make a Leeroy Jenkins achievement

    "winning X games" being the most generic and obvious me is we and greeting this achievement has zero conflict lol. Now only a few more for a special chocobo steed >.>
    (0)

  6. #16
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Some more ideas

    • Death from Above: complete.win Frontlines with a team/allience consisting of Dragoons
      • Knights of the Round: The all-paladin version
      • Pillage and Burn: All-Warrior team
      • Ebony Destruction: All Black Mage version
      • Ivory Restoration: all White Mage version.
      • Overdue Fees: All Scholar version
      • Rites of Passage: All Summoner version
      • Black Belt: All Monk version
      • Battling Troupe: all Bard version
    • Inferno: Defeat 20 rivals while in Astral Fire:
      • Cocytus: Defeat 5 rivalss while in Umbral Ice
      • Chain Levin: Inflict Thunder on 40 rivals
      • Burnout: Defeat five rivals at the same time with Flare:
    • Earthshaker: Defeat 20 rivals with Stone or Stone II
      • Storm-chaser: Inflict Aero or Aero II on 40 rivals
      • Great Flood: Use Fluid Aura to defeat 30 rivals
      • Lux Lucis: Defeat 5 rivals at the same time with Holy
    • Keep then off their Toes (I-IV): Stun rivals 30/50/70/100 times
    NOTE: All Frontline foes are called "Rivasl: and I had to specify for the White Mage elements because BLM, they don't have elemental status (except Ares, but that still needs specification because the two spells inflict two different DoTs)
    (1)
    Last edited by Morningstar1337; 07-16-2014 at 12:56 AM.

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