Is there a difference in the stats between an HQ and not, or is it just for self-satisfaction?
Is there a difference in the stats between an HQ and not, or is it just for self-satisfaction?
i think HQ is(or maybe better with full materia) like a Ilvl 100 Weapon
atma gae bolg 47 atk 31 str + 2 stats ilvl 95
crafted inferno weapon in hq: 47 atk 34 str + stats + materia slots
Last edited by Dimerius; 07-15-2014 at 08:41 AM.
Nah, NQ is i75 equivalent, and unmelded HQ is the same as an actual i95 weapon like the Levi EX weapons. If you actually plan on using these as weapons, you have to have HQ.
I used 3 PbP and 4-5 BoF. But as Millen1 said you get HQ more for luck than anything else. The good thing is that, in my Inferno Claws HQ, i managed to meld 5 Critical materia for a total of +39.
You can also Meld 4 Critical +9 and 1 SkillSpeed +9.
4-5 BoF seems a little vague. I'm pretty sure people want exact numbers in terms of rotation and not breaking the synth.
As there are no items to test these new rotations on (BoF/3 PbP etc.) can anyone recommend the best, most recently updated crafting simulator? While i do appreciate the valuable information i would still like to test it out myself before diving in.
I find it strange that SE would increase the Difficulty for the Augmented Chest Pieces (667) even though they are still i90 but they left the difficutly the same for the new i95 weapons (445) even though they are a higher ilvl. Even stranger the i95 weapons maintain the same difficulty however progress actions dont yeild the same results as other itmes with the same difficutly rating, requiring the use of other skills like BoF or 3 PbP etc.
3 piece by piece, 2 breath of fires and a careful synthesis 2 was enough for the progress. Got kinda lucky for mine when I made it, hit every hasty touch, had enough for a waste not, and got a good for my byregot's blessing. Although this was the second attempt, I reclaimed the first attempt cos it wasn't going well.
Are the augmented chestpieces and Moogle weapons the same difficulty as normal i90 gear, or tougher like the aspected primal weapons?
i just made a garuda a few mins ago. i was going to try brand of wind, but then i thought about it. 3 pbp left me with 200 more progress to hit. so if brand is 53 progress, then 3 of those wouldnt even clinch it. meaning you use 4 more progress steps anyways. so why even use it. i just used cs2 with ing2, used 4 of them and called it a day.
one question i have though that may make brand better, is brand of wind effected by ingenuity 2? if you dont need that up, then you save 32 cp which may make it better to use, but then again, youre substituting 3 brands at 45 cp and 1 cs2, for a ing2 4 cs2 at a total of 32 cp. still seems that 4 cs2 is better. am i wrong? also, anyone that hqed, did you use the new tool? i thin kit would help, but honestly, if you miss one or two hastys max, you can kiss hq goodbye unless you get lucky with your 15% quality or w/e
i think mog blades should be easier bc they arent aspected, ill give it a shot when i get the materias
445 -1/3 is 297i just made a garuda a few mins ago. i was going to try brand of wind, but then i thought about it. 3 pbp left me with 200 more progress to hit. so if brand is 53 progress, then 3 of those wouldnt even clinch it. meaning you use 4 more progress steps anyways. so why even use it. i just used cs2 with ing2, used 4 of them and called it a day.
one question i have though that may make brand better, is brand of wind effected by ingenuity 2?
297 -1/3 is 198
198 -1/3 is 132
132 -1/3 is 88
Elemental aspects cut your synthesis moves in half. Brands are basic syntheses, that have double results when under the right aspect, negating that. Ingenuity affects them the same way it affects other syntheses. That is why you are better off starting with 4 PbP.
Can you explain a little more here? Your saying 4 PbP and 3 CS2's under IG2 would be more optimal? Or are you saying 4 PbP and the Brand Abilities (1-3) ? If we were to use 4 PbP by your calculations above that would leave us with 88 progress remaining meaning 3 CSII's under IGII would finish it. Why use the brand abilities at all then?445 -1/3 is 297
297 -1/3 is 198
198 -1/3 is 132
132 -1/3 is 88
Elemental aspects cut your synthesis moves in half. Brands are basic syntheses, that have double results when under the right aspect, negating that. Ingenuity affects them the same way it affects other syntheses. That is why you are better off starting with 4 PbP.
Also do these aspected recipes cut PbP progress in half as they do the other skills? Or is PbP seperate from this issue? Perhaps thats why 4 PbP would be more optimal.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.