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  1. #10
    Player
    Rednight's Avatar
    Join Date
    Oct 2013
    Posts
    72
    Character
    Red Night
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    I like the general idea of the hunts, powerful NMs that roam the land, calling out for help if you happen to run into one, or responding to such a shout, coming to aid and take them down together. When i zoned out of Gridania on patch-day, ran into a B-rank mark, told my LS about it and killed it together with a friend from the LS, i was thinking "wow, what a great and fun feature". But then i did the quest for the bills and zoned into Coerthas, wich was already a warzone at that time with ppl calling each other names and such... By now, i totally lost interrest in everything regarding the hunt, and while i still think the idea itself is a good one, how it got implemented into the game is prolly the worst they could have done...

    In my opinion, they should completely rework the rewards of this system.

    - Make the actual NM's drop next to nothing (like 5, 10 and 15 seals for B, A and S)...

    This way all the radar-cheating so called "hunters" would loose interrest in the marks (sure, not everyone who hunts uses that radar tool, but to everyone in a hunt-LS ask yorself: "How many of the marks did i actuall find, and how many were found by others that i have no clue of how they found it. And can i be really sure they did it legit" You dont have to actually use that radar yourself to be part of the "cheating crowd" knowingly or unknowingly), and they would not be so heavily camped and killed within mere seconds after a spawn.


    - ...but make the rewards from the mark bills actually worth something.

    My blood started to boil and my vision turned red when i realized that daily bills send you out to CAMP FATEs YET AGAIN for lousy 2 seals. The daily bills should have been 3 B-rank marks for about 20 and 2 A-rank marks for 50 seals, and the weekly elite bill should have been an S-rank mark for 300 seals.


    - And make the mark bills random for all players.

    Seriously, the person who thought it was a good idea to send the whole server after the very same squishy mob should be flogged to near-death with a used toilet-brush...


    ----------------------------

    Quote Originally Posted by Ephier View Post
    No thank you. I have gotten 3 sands 2 oils and my weapons. I would be absolutely furious if they rolled back peoples gear because some people are not able to be connected with the right people that the people that are should be punished.
    If, with "right people" you mean "cheating radar users", then no, i'm fine with not being "connected" with them.

    ----------------------------

    Quote Originally Posted by Adelphe View Post
    Most of the time that Naul as spawned for example i've got to it just as it dies, not able to land a hit, i've got there thanks to another player shouting its location which is nice, i dont approve of players using this radar app or what ever it is, but surely a quick fix would be to give the elite marks more hp, if naul had just 2x more Health than he does at the moment, i would of got to it before it died and landed a hit and got credit, so i say give the marks more Hp, alot more, and ban all those cheaters =p
    Oh, i was there as WHM for a whole Naul fight (yes, the whole 10 seconds from first engage to kill).
    I got in 1 Aero and 3 Stone II in Cleric Stance. As a reward i got 1 Seal, and it did not count as a kill for the mark bill.
    That was pretty much the point where i totally lost interrest in this system.

    ----------------------------


    I kinda wish [GM]Dave would pick up the case...


    *Player1's status is no longer set to afk*
    Player1>> Naul spawn Coerthas Central Highlands x3 y5
    Player2>> Are you there ?
    Player1>> No, i'm at Coerthas Central Highlands x25 y30, by the Aetherite.
    Player2>> Oh, so you heard a /shout and someone else found him already?
    Player1>> No...
    Player2>> Oh, i see... On my way.
    Player3>> On my way as well.


    A few seconds later at Coerthas Central Highlands x3 y5

    Player1>> There he is. Still unengaged.
    Player2>> Yay, he's all our's.
    Player3>> Haha, and the poor n00bz are actually running around and searching for him.


    Player1 hits Naul for 1 point of damage.
    Player1 dispells Naul's glamour and reveals [GM]Dave!

    [GM]Dave>> Hail, Adventurer.
    Player1>> What the...
    [GM]Dave>> I wanted to congratulate you in person.
    Player1>> Huh...?
    [GM]Dave>> You are one of the top hunters on this server.
    Player1>> Oh, thank you. I like the hunt system, and i'm working hard to track theese marks.
    [GM]Dave>> I see. And according to your chat log, you can even track them through the whole zone-map.
    Player1>> That, umm... Well, that was just a lucky guess...


    *makes a note in player account*
    Attention: Player is apparently mildly retarded.

    [GM]Dave>> I see. And what about the other 10 marks before? Are you a clairvoyant?
    Player1>> Yeah... What if...? You can't proove anything.


    *makes a note in player account*
    Attention: Player is apparently functionally retarded.

    [GM]Dave>> Sure, ok, ok. Easy there.
    [GM]Dave>> Anyways, you came here to hunt the dragon, right?
    Player1>> Naul? Yes!
    [GM]Dave>> Well, i got something even better for you.
    [GM]Dave>> A really rare SSS-rank mark!
    [GM]Dave>> Look behind you.


    Jormungand hits Player3 for 28,496 points of damage.
    Player3 was defeated by Jormungand.
    Additional effect: Seal Drain!
    Player3 looses 894 Allied Seals.


    Player2>> OMG! I have to get away from here!
    *You cannot use Teleport while engaged in battle*
    Player2>> What? Why am i engaged in battle?

    Jormungand hits Player2 for 31,724 points of damage.
    Player2 was defeated by Jormungand.
    Additional effect: Sand Drain!
    Player2's Evenstar Coat reverts back to Weathered Evenstar Coat.


    Player1>> Wait, please!

    Jormungand hits Player1 for 29,982 points of damage.
    Player1 was defeated by Jormungand.
    Additional effect: Seal-cap Drain!
    Player1's maximum amount of Allies Seals got reduced to 50. All Allied Seals over that cap were lost.


    [GM]Dave>> Can I help you with anything else today?
    (2)
    Last edited by Rednight; 07-15-2014 at 02:31 AM.