


Or add a cap in general. Can only get 250 allied seals a week. Bridge it so its only possible to get a Sands of Time every three weeks and Oils of Time in two. Might be hectic at the beginning of the reset for the week, but at least it would die down by the end of it.



Thanks for the info. I only tried hunts on the weekend and didn't know this existed. I'm still not going to use it since it's definitely cheating since PS3 and PS4 players cannot use it. I doubt SE can detect anyone using the radar.The radar displays the location of characters (player or non) within your area. The names of monsters are listed. (credit to /r/Arkrite)
I think the easiest way to fix this is for SE to build the feature into the game.
@OP: I'm not going to like your post till you write it in a mature manner.
Last edited by Pseudopsia; 07-14-2014 at 11:21 PM.

I said it before, i'll say it again - it's much better if hardcore crowd get what they want and leave in 2 weeks then if they are forced to do it over 2-3 months.
I myself need around 4 sands and 4 oils for main & off specs. I can get it in a week time of farm and i most probably will stop going to hunts leaving it to less serious crowd. Otherwise I'll just reduce time for hunts from 6 hours per day to 2 hours per day. Yes, crowd of 20-25 people is less than 60-70, but still from my experience 3 full parties is already a bit too much for comfortable hunt.



Remember the good ol' days when you could only get one Sands of Time a week and had to decide/lot against seven others to get it? Pepperidge Farm remembers.I said it before, i'll say it again - it's much better if hardcore crowd get what they want and leave in 2 weeks then if they are forced to do it over 2-3 months.
I myself need around 4 sands and 4 oils for main & off specs. I can get it in a week time of farm and i most probably will stop going to hunts leaving it to less serious crowd. Otherwise I'll just reduce time for hunts from 6 hours per day to 2 hours per day. Yes, crowd of 20-25 people is less than 60-70, but still from my experience 3 full parties is already a bit too much for comfortable hunt.
Sands should not be this easy to obtain. From how it sounds, people are getting a lot for upgrades, which is diminishing the value of upgrading from 100 to 110.

I really hope they fix the Hunt system by making monsters spawn by popping them like leves...that's how I thought it was going to be done in the first place (based on the misleading trailers). I used to be able to find monsters on my own with friends as we casually looked around while waiting for our DF queues and now that everyone is using radar, I can't find anything. People are abusing the system due to greed of wanting to gear up so badly with the rewards and it's creating such a negative impact on the community.





This is the best way I can think of to handle it too. It would put a stop to the rampant over-farming.
Possibly the cheating, too; either way the cheating wouldn't have as big of an impact then.
I farmed a Sands of Time yesterday over the course of about 15 hours. I started a hunt party with some people in a LS i'm in at around 7:30 AM. Hunting was pretty good as the crowd hadn't logged on yet. As the day went on, marks got more and more scarce. B and A ranks would be zerged before our entire party was even able to teleport to them. We'd show up to S ranks and only get 5 seals. That kind of thing. All in all I find this implementation pretty disappointing. The thing that sucks is that even if they capped it now, there's already damage done.Remember the good ol' days when you could only get one Sands of Time a week and had to decide/lot against seven others to get it? Pepperidge Farm remembers.
Sands should not be this easy to obtain. From how it sounds, people are getting a lot for upgrades, which is diminishing the value of upgrading from 100 to 110.

But the value should be dimished. We are in 2.3 already. In 2.4 there will be new coil and people should be ready and geared for it, and not just ultra-hardcore who killed T9 weeks ago and have 2 sands per week. It's just a standard cycle that content easied/made more accessible to everyone as time goes forward.
And all this cries about "unfairness" and grandmas just don't understand just how hard it really to get sand off hunts. It's 6+ hours of very taxing grind, it's not really that sands are given on a plate for you, you just need to raise a hand.
Yeah sure and only one S kill allowed per month while we are at it. You can get 2 sands & oils per month in Scob if you rotate the attribution properly + 1 oil in ST per week, why on earth you want to put a lock on something that require like minimum 10 hours worth of play to get ONE sand (if you dedicate your time at hunting that is) where you can clear the whole Scob in like 1 hour twice and get 2 of them, mmm ?
VS 1 sand or oil every bare minimum 10 hours.
I dont know but I think its pretty fair here. Oh and btw I have like 150 allied seals since its out and i just need one oil + one sand to finish my gear + some drops in Scob, so yeah im not really a desillusional casual, even got my ha spear.
Im fine with people puttin a lot of time at gettin all their soldiery gear which is already beein time locked (450 per week, you need 2 weeks for your biggest upgrades, twice, which is one month alone for just 2 pieces), even more so by seein them upgradin the gear with sands / havin UAT by doin ST.
They are doin much more efforts than your average Scob raiders who simply had to down content once and then have a guaranteed upgrade each week + HA gear. I mean come on, its like 10 - 15 hours of learning per fight x4, then 1 - 3 hours per week big maximum.
In term of time I say that it is roughly the same and these persons wont have HA, nor Savage titles. Give them a break for mindlessly farmin mobs that disappear as fast as they spawn for hours, its investement too.
Im not trolling btw
Last edited by Sygmaelle; 07-14-2014 at 11:50 PM.
Exactly, we're "halfway" now to Coil 3. The largest point of 2.3, really, is "catch-up-content". CT/Hunts to catch up on ilevel, ect. for people that aren't able to dedicate as much time or aren't quite as good and even raiders that still need sands/oils so they can be full i110 for patch day.But the value should be dimished. We are in 2.3 already. In 2.4 there will be new coil and people should be ready and geared for it, and not just ultra-hardcore who killed T9 weeks ago and have 2 sands per week. It's just a standard cycle that content easied/made more accessible to everyone as time goes forward.
And all this cries about "unfairness" and grandmas just don't understand just how hard it really to get sand off hunts. It's 6+ hours of very taxing grind, it's not really that sands are given on a plate for you, you just need to raise a hand.
I've got no problem with people getting, say, an oil a week in CT and a sand from hunts every 2 or so with a seal cap, maybe even more if they get lucky with bloodstained drops. And I'll freely admit that's somewhat self-serving since I don't have a ton of play time but want to keep up on raiding.
I mean, remember the good ol' days when you could just buy highest-level i90 gear with tomes?
If someone absolutely needs something to prove thier awesome awesomeness shouldn't they be doing brutal coil?
Last edited by Rbstr; 07-14-2014 at 11:49 PM.



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