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  1. #91
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Rbstr View Post
    I think they should add a weekly seal cap, something like a good item (sand or whatnot) every two weeks. Then bump up the rewards some to make it so you don't need to get every B-rank the ever spawns to make decent progress on the cap.
    Or add a cap in general. Can only get 250 allied seals a week. Bridge it so its only possible to get a Sands of Time every three weeks and Oils of Time in two. Might be hectic at the beginning of the reset for the week, but at least it would die down by the end of it.
    (0)

  2. #92
    Player
    Pseudopsia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Quote Originally Posted by Nocte View Post
    The radar displays the location of characters (player or non) within your area. The names of monsters are listed. (credit to /r/Arkrite)
    Thanks for the info. I only tried hunts on the weekend and didn't know this existed. I'm still not going to use it since it's definitely cheating since PS3 and PS4 players cannot use it. I doubt SE can detect anyone using the radar.

    I think the easiest way to fix this is for SE to build the feature into the game.

    @OP: I'm not going to like your post till you write it in a mature manner.
    (0)
    Last edited by Pseudopsia; 07-14-2014 at 11:21 PM.

  3. #93
    Player
    Felessan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by Rbstr View Post
    I think they should add a weekly seal cap, something like a good item (sand or whatnot) every two weeks. Then bump up the rewards some to make it so you don't need to get every B-rank the ever spawns to make decent progress on the cap.
    I said it before, i'll say it again - it's much better if hardcore crowd get what they want and leave in 2 weeks then if they are forced to do it over 2-3 months.
    I myself need around 4 sands and 4 oils for main & off specs. I can get it in a week time of farm and i most probably will stop going to hunts leaving it to less serious crowd. Otherwise I'll just reduce time for hunts from 6 hours per day to 2 hours per day. Yes, crowd of 20-25 people is less than 60-70, but still from my experience 3 full parties is already a bit too much for comfortable hunt.
    (0)

  4. #94
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Felessan View Post
    I said it before, i'll say it again - it's much better if hardcore crowd get what they want and leave in 2 weeks then if they are forced to do it over 2-3 months.
    I myself need around 4 sands and 4 oils for main & off specs. I can get it in a week time of farm and i most probably will stop going to hunts leaving it to less serious crowd. Otherwise I'll just reduce time for hunts from 6 hours per day to 2 hours per day. Yes, crowd of 20-25 people is less than 60-70, but still from my experience 3 full parties is already a bit too much for comfortable hunt.
    Remember the good ol' days when you could only get one Sands of Time a week and had to decide/lot against seven others to get it? Pepperidge Farm remembers.

    Sands should not be this easy to obtain. From how it sounds, people are getting a lot for upgrades, which is diminishing the value of upgrading from 100 to 110.
    (1)

  5. #95
    Player
    nakano13's Avatar
    Join Date
    Aug 2013
    Posts
    92
    Character
    Kaitlin Nakano
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    I really hope they fix the Hunt system by making monsters spawn by popping them like leves...that's how I thought it was going to be done in the first place (based on the misleading trailers). I used to be able to find monsters on my own with friends as we casually looked around while waiting for our DF queues and now that everyone is using radar, I can't find anything. People are abusing the system due to greed of wanting to gear up so badly with the rewards and it's creating such a negative impact on the community.
    (1)

  6. #96
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Velhart View Post
    Or add a cap in general. Can only get 250 allied seals a week. Bridge it so its only possible to get a Sands of Time every three weeks and Oils of Time in two. Might be hectic at the beginning of the reset for the week, but at least it would die down by the end of it.
    This is the best way I can think of to handle it too. It would put a stop to the rampant over-farming.

    Possibly the cheating, too; either way the cheating wouldn't have as big of an impact then.

    Quote Originally Posted by Velhart View Post
    Remember the good ol' days when you could only get one Sands of Time a week and had to decide/lot against seven others to get it? Pepperidge Farm remembers.

    Sands should not be this easy to obtain. From how it sounds, people are getting a lot for upgrades, which is diminishing the value of upgrading from 100 to 110.
    I farmed a Sands of Time yesterday over the course of about 15 hours. I started a hunt party with some people in a LS i'm in at around 7:30 AM. Hunting was pretty good as the crowd hadn't logged on yet. As the day went on, marks got more and more scarce. B and A ranks would be zerged before our entire party was even able to teleport to them. We'd show up to S ranks and only get 5 seals. That kind of thing. All in all I find this implementation pretty disappointing. The thing that sucks is that even if they capped it now, there's already damage done.
    (0)

  7. #97
    Player
    Felessan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by Velhart View Post
    Sands should not be this easy to obtain. From how it sounds, people are getting a lot for upgrades, which is diminishing the value of upgrading from 100 to 110.
    But the value should be dimished. We are in 2.3 already. In 2.4 there will be new coil and people should be ready and geared for it, and not just ultra-hardcore who killed T9 weeks ago and have 2 sands per week. It's just a standard cycle that content easied/made more accessible to everyone as time goes forward.
    And all this cries about "unfairness" and grandmas just don't understand just how hard it really to get sand off hunts. It's 6+ hours of very taxing grind, it's not really that sands are given on a plate for you, you just need to raise a hand.
    (0)

  8. #98
    Quote Originally Posted by Velhart View Post
    Or add a cap in general. Can only get 250 allied seals a week. Bridge it so its only possible to get a Sands of Time every three weeks and Oils of Time in two. Might be hectic at the beginning of the reset for the week, but at least it would die down by the end of it.
    Yeah sure and only one S kill allowed per month while we are at it. You can get 2 sands & oils per month in Scob if you rotate the attribution properly + 1 oil in ST per week, why on earth you want to put a lock on something that require like minimum 10 hours worth of play to get ONE sand (if you dedicate your time at hunting that is) where you can clear the whole Scob in like 1 hour twice and get 2 of them, mmm ?

    VS 1 sand or oil every bare minimum 10 hours.

    I dont know but I think its pretty fair here. Oh and btw I have like 150 allied seals since its out and i just need one oil + one sand to finish my gear + some drops in Scob, so yeah im not really a desillusional casual, even got my ha spear.

    Im fine with people puttin a lot of time at gettin all their soldiery gear which is already beein time locked (450 per week, you need 2 weeks for your biggest upgrades, twice, which is one month alone for just 2 pieces), even more so by seein them upgradin the gear with sands / havin UAT by doin ST.

    They are doin much more efforts than your average Scob raiders who simply had to down content once and then have a guaranteed upgrade each week + HA gear. I mean come on, its like 10 - 15 hours of learning per fight x4, then 1 - 3 hours per week big maximum.

    In term of time I say that it is roughly the same and these persons wont have HA, nor Savage titles. Give them a break for mindlessly farmin mobs that disappear as fast as they spawn for hours, its investement too.

    Im not trolling btw
    (0)
    Last edited by Sygmaelle; 07-14-2014 at 11:50 PM.

  9. #99
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Felessan View Post
    But the value should be dimished. We are in 2.3 already. In 2.4 there will be new coil and people should be ready and geared for it, and not just ultra-hardcore who killed T9 weeks ago and have 2 sands per week. It's just a standard cycle that content easied/made more accessible to everyone as time goes forward.
    And all this cries about "unfairness" and grandmas just don't understand just how hard it really to get sand off hunts. It's 6+ hours of very taxing grind, it's not really that sands are given on a plate for you, you just need to raise a hand.
    Exactly, we're "halfway" now to Coil 3. The largest point of 2.3, really, is "catch-up-content". CT/Hunts to catch up on ilevel, ect. for people that aren't able to dedicate as much time or aren't quite as good and even raiders that still need sands/oils so they can be full i110 for patch day.

    I've got no problem with people getting, say, an oil a week in CT and a sand from hunts every 2 or so with a seal cap, maybe even more if they get lucky with bloodstained drops. And I'll freely admit that's somewhat self-serving since I don't have a ton of play time but want to keep up on raiding.
    I mean, remember the good ol' days when you could just buy highest-level i90 gear with tomes?

    If someone absolutely needs something to prove thier awesome awesomeness shouldn't they be doing brutal coil?
    (0)
    Last edited by Rbstr; 07-14-2014 at 11:49 PM.

  10. #100
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Rbstr View Post
    If someone absolutely needs something to prove thier awesome awesomeness shouldn't they be doing brutal coil?
    They are too scared and hope for ilvl helping them... you know: normal coil dont need ilvl 110
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

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