Turn Hunts into endgame leves. Problem fixed.



Turn Hunts into endgame leves. Problem fixed.



That'd be nice too (I like Guildhests a lot), but it'd take away the hunt feeling if we could queue them up, fight them whenever we want and be teleported to the place. I'd rather accept the quest a weekly quest at the board, find the rare item/weather condition that will spawn the hunt and its location, get a full party and kill the mob. It would feel more like hunting than any open world/fate content would.
Playerbase can't control itself, so restrictions are needed, or not everybody gets its turn.That's all people want in this game, more restrictions.
Last edited by Moqi; 07-15-2014 at 11:07 AM.
I honestly think they'll do something like this, but not in the traditional leve sense. Something along the lines of treating leve-versions like S-rank elites, where you do something to trigger them (assuming that's still the case with them). Sort of like what the Hunt was originally implied to be all about... except wasn't...
Either that or they'll remove rewards like the log, though I think that's the least wanted outcome. I swear, the Hunt is a great example of at least two things: "this is why we can't have nice things" and why devs must continue to treat the player base like children. When it's done properly by players, the Hunt is fantastic and one of the more fun activities you can do with friends. When not done properly, it simply ends up isolating the player base that it was mostly aimed to help.
Last edited by Welsper59; 07-15-2014 at 04:32 AM.
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