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  1. #11
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Was chatting with FC about this.

    The problem is the ease and frequency that oils and sands are available. Going on what some have acquired already, you can have a full set of 110 gear in practically 2 weeks.

    SE added lockouts on present coil turns to manage the amount of the highest rier gear onto the server. Going back to myth gear when ilvl was 90. Myth gave everyone an option to gear upto top level and also augmented drops from coil, no drop this week? Fine, can get a myth item. But due to the myth weekly cap, that introduction of ilvl 90 gear was kept at a steady pace.

    Now we have hunts, with unlimited farming potential, which as stated before allows players to gear upto the highest ilvl in a couple of weeks which totally invalidates the gear lockouts on other content.

    Anway, getting to my solution for this:

    Put a weekly cap on seals. Either to 750 or 1000. Remove myth rewards from anything below S ranks. Remove book drops from As and move to S ranks only.

    The main reasons why I propose:

    1: It makes hunts augment the present coil lockouts, no drop this week? cap weekly seals and upgrade a piece of weathered.
    2: As more players cap there seals for the week they will stop doing Bs and As until the weekly cap reset thus making it easier for others to cap as will be less insta-zerging of said marks.
    3: Keeping myth rewards and book drops on Ss will give reason for players to still assist when an S rank spawns. Plus the hard-core hunters will be more focused on those ones cutting down the zerg and drama on the other rank marks. Due to the chance of bypassing the weekly seal limit by obtaining books.

    These, in my opinion, are the most elegant solution to the issue with hunts.
    (0)
    Last edited by Sapphic; 07-14-2014 at 08:15 PM.