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  1. #1
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    The solution is to greatly increase the daily hunts and greatly nerf what elites give

    Brown (normal mob): 3 seals
    White (fate mob): 5 seals

    As it stands, you can only earn 7 seals a day using dailies. These new numbers would boost that to 19.

    Elite B: 5 seals and 10 myth
    Elite A: 10 seals and 20 myth
    Elite S: 20 seals and 50 myth

    Elites when aggroed should show on the map so nobody can monopolize them. A and S elites should also have damage immunity for 2 minutes after the pull. To give people time to join.

    Finally, remove the chance of A and Ss dropping blood-splattered mark logs.
    (2)
    Last edited by LunarEmerald; 07-14-2014 at 02:06 PM.

  2. #2
    Player
    seedofdoubt's Avatar
    Join Date
    Dec 2013
    Posts
    4
    Character
    Tataan Chachaan
    World
    Tonberry
    Main Class
    Archer Lv 50
    If you decrease the seals given then you are just prolonging this agony of hunts. If anything they should buff how many seals are given (both for dailies and elite mobs) that way people can get their items and move on. This will make it so people don't need to resort to using apps and mobs dying in .05 seconds of spawning.
    (1)

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LunarEmerald View Post
    The solution is to greatly increase the daily hunts and greatly nerf what elites give

    Brown (normal mob): 3 seals
    White (fate mob): 5 seals

    As it stands, you can only earn 7 seals a day using dailies. These new numbers would boost that to 19.

    Elite B: 5 seals and 10 myth
    Elite A: 10 seals and 20 myth
    Elite S: 20 seals and 50 myth

    Elites when aggroed should show on the map so nobody can monopolize them. A and S elites should also have damage immunity for 2 minutes after the pull. To give people time to join.

    Finally, remove the chance of A and Ss dropping blood-splattered mark logs.
    More like they need to make it so once your hunt for the day/week is completed on your log, you get NOTHING until the next reset for it. So you've killed that S ranked hunt that was on your Elite Hunt list? Can't get any more seals or drops from them until next week, you're locked out of it. Somewhat overkill, but at this point there's no way I can see to stop the madness other than capping the Hunts.
    (0)