Page 12 of 30 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast
Results 111 to 120 of 293
  1. #111
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Xmbei View Post
    dont diss the MonHon Cats they would stab you in the back steal all your loot and than eat whats left over D:< they are not to be messed with! lol
    Awesome chefs too.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  2. #112
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi Rukkirii,

    Great interview and great job presenting a behind-the-scenes glimpse of Yoshida-san. There are definitely some encouraging bits of news from the interview.

    Quote Originally Posted by Rukkirii View Post
    Yoshida: Central Mor Dhona, where the remains of the fallen airship can be seen. The place oozes with a sense of adventure. I'm hoping to create more places like this when we revise the map - and make sure there's plenty of content to compliment them!
    This was definitely a highlight. Re-confirming the major map revamp (from the "1 to 50 Zone" Thread). And it's good that he "gets it": That he wants to see memorable landmarks and locales just like we're looking for.

    Yoshida: That would be our new 'conductor' plan. The point of our discussions is to consider fundamental revisions such as how characters access each part of the game content and how they develop after they're created, the level they need to reach to obtain mounts, etc. We're also planning the mount system based on this idea so I suppose this 'conductor' approach is our current hottest topic.
    This is another great bit of news that FF14 currently is sorely lacking: The pacing of the game. In FF XI, there was a sense of pacing, going from your starting city (Windy, Sandy, Bastok) and earning a Chocobo License. And doing a quest to unlock your Sub-Job. Progressing to Jeuno. Airship Pass Quest, so you can use them. Gaining access to Yuhtunga Jungle. Sky. Sea, etc.

    It's encouraging news to hear that they want to develop some of this with their Conductor Plan. So adventurers starting out might earn a Chocobo License by a certain Rank (something to look forward to and strive towards), and hopefully pace out more of the game this way.

    Thanks again Rukkirii, and hopefully we get more interviews with the FF14 Team from time-to-time.
    (2)

  3. #113
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    In this quote,

    I'm hoping to create more places like this when we revise the map - and make sure there's plenty of content to compliment them!
    the thing i interested more is the bold part. This means more interactive things to do in the areas and not only a static scenary to look? I really hope so.
    (2)

  4. #114
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Monster hunter 3 Tri FTW!

    Ahem I don't believe for a second that gear takes that long nor the fact that he thinks he's being more productive because he prides with the lack of sleep. It's the most unproductive way to work and there are dozens of studies proving that. Japanese need just as much sleep as everyone else and pretending you're a superhero doesn't change that.

    I really like the idea of jump and chocobos. Also I'd really like to see some concept art for the zone redesigns.
    I honestly hope they hire Kusanagi to do that work as they are the reason why environments look so awesome in VII-XIII FF games. It would be just what this game needs visually.

    As much as I love Akihiko Yoshida's character drawings I honestly think all the games he has worked on have really unimaginative worlds and as such I wouldn't trust him to fix this. He should be designing more new gear as that's where he clearly excels.
    (0)

  5. #115
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Seif View Post
    Monster hunter 3 Tri FTW!

    Ahem I don't believe for a second that gear takes that long nor the fact that he thinks he's being more productive because he prides with the lack of sleep. It's the most unproductive way to work and there are dozens of studies proving that. Japanese need just as much sleep as everyone else and pretending you're a superhero doesn't change that.

    I really like the idea of jump and chocobos. Also I'd really like to see some concept art for the zone redesigns.
    I honestly hope they hire Kusanagi to do that work as they are the reason why environments look so awesome in VII-XIII FF games. It would be just what this game needs visually.

    As much as I love Akihiko Yoshida's character drawings I honestly think all the games he has worked on have really unimaginative worlds and as such I wouldn't trust him to fix this. He should be designing more new gear as that's where he clearly excels.
    As I said in the other topic, how in the hell do you know that he's less productive? There are people that feel fine after 2 or 3 hours of sleep. Just because a majority of people need more than that doesn't mean that there aren't people that need less than that.

    Also I call bull**** on the bolded part, we all know you don't like anything.
    (4)

  6. #116
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Bethany "Rukkirii" Stout - You're my newest heroine
    (0)

  7. #117
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    I trust Yoshi-P to manage his own sleep. As long as he doesn't kill himself or cause permanent damage, I have no right to question his judgement on how he handles it.

    What I like are all the juicy bits of information we're seeing here. And who better to ask the questions than those who have been watching our every move. Thank you, reps!
    (0)

  8. #118
    Player
    khaled's Avatar
    Join Date
    Apr 2011
    Posts
    46
    Character
    Iori Ginza
    World
    Valefor
    Main Class
    Archer Lv 1
    Nice Monster Hunter T-shirt.
    (0)

  9. #119
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Catapult View Post
    I trust Yoshi-P to manage his own sleep. As long as he doesn't kill himself or cause permanent damage, I have no right to question his judgement on how he handles it.
    *clap* Thank you! If Yoshi-P is really worried about it he can talk to a doctor. Besides its not like he says his sleeping schedule has always been that way, only since he became producer. I'm sure he'll be able to sleep more when the crunch period is over.
    (1)

  10. #120
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    cant wait for the official German and French translated report tomorrow!
    (1)

Page 12 of 30 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast