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  1. #1
    Player
    Serwrathim's Avatar
    Join Date
    May 2014
    Posts
    14
    Character
    Seraph Coveno'te
    World
    Mateus
    Main Class
    Lancer Lv 50
    When I learned about macros I used them but they are obviously slower....but I assumed that if I was only using one ogcd on top of one gcd I would be avoiding dps loss...

    Quote Originally Posted by Gardes View Post
    ...ngcd also queues up when not macro'd. I hit a gcd with a long animation and mash a ngcd to see the fastest time the gcd's animation will be cancelled into the ngcd. Then I try using them again the same way but not mashing: hitting the gcd and then hitting ngcd immediately after, way before the gcd animation can be skipped and the ngcd is used right at the same time as when I wasn't mashing it out. I might also be seeing things but I think I saw leg sweep being 'queue-able'

    I have also noticed that if you don't wait for the majority of animation to finish that an early ogcd can interrupt a gcd and it's effects won't be applied; like if I press sweep too early it will disregard disembowel or ps will do the same to chaos thrust.
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  2. #2
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Serwrathim View Post
    I have also noticed that if you don't wait for the majority of animation to finish that an early ogcd can interrupt a gcd and it's effects won't be applied; like if I press sweep too early it will disregard disembowel or ps will do the same to chaos thrust.
    Oh my god, why did I forget to mention this?! YES! This is definitely true. If I'm in the 'zone' and mashed out everything fast, out of a full rotation I can see my legsweep getting cancelled or cancelling out my combo altogether (true OK > vorpal glows> mash out leg sweep, vorpal stops glowing). Or the sweep and jump animation playing twice, locking me in animation and slowing me down on gcd because I couldn't use it but the cooldown is already up. The worst: jump animation plays twice and I 'land' twice on the enemy before touching ground AND it didn't count. Either my jump didnt get used while I still get 'punished' with animation lock or the damage simply did not appear. This also happens to me on BLM. Cast flare and mash out swiftcast or convert and the flare animation will play but I will mash 'cancel' into swift and flare so fast that the damage did not apply and my MP is gone.

    I asked my FC if this ever happened to them but none of them has any of these happen to them so I'm inclined to believe it's me and my latency that's making it possible.
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