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  1. #1
    Player
    Zyrusticae's Avatar
    Join Date
    Sep 2013
    Posts
    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    Healers in general are pretty OP in Frontlines. Seeing healers consistently manage 90k+ heals per match (some, probably unpressured, manage 120k+) makes me feel that we're in for some trouble if they don't get reigned in in the future. The last thing you ever want to face is a healer-heavy group (4+ healers in one party).
    (1)

  2. #2
    Player
    Eardstapa's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Zyrusticae View Post
    Healers in general are pretty OP in Frontlines. Seeing healers consistently manage 90k+ heals per match (some, probably unpressured, manage 120k+) makes me feel that we're in for some trouble if they don't get reigned in in the future. The last thing you ever want to face is a healer-heavy group (4+ healers in one party).
    Already did. Twin Adder in my last match, every alliance had 4-5 healers... They absolutely dominated.
    (0)

  3. #3
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Eardstapa View Post
    Already did. Twin Adder in my last match, every alliance had 4-5 healers... They absolutely dominated.
    Which is what I've already stated. A group of 3-4 GOOD healers and you'll probably end up smashing your controller onto the wall trying to get the flag.
    (1)

  4. #4
    Player
    Kluya15's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Kluya Heiral
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zyrusticae View Post
    Healers in general are pretty OP in Frontlines. Seeing healers consistently manage 90k+ heals per match (some, probably unpressured, manage 120k+) makes me feel that we're in for some trouble if they don't get reigned in in the future. The last thing you ever want to face is a healer-heavy group (4+ healers in one party).
    I've seen outposts with 5 healers and nothing else defending it. Impossible to kill
    (2)