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  1. #71
    Player
    Kailok's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    692
    Character
    Kailok Anarhin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Taruna-Aeon View Post
    Lots and lots of Moogle's ~ <3
    Agreed. Moogles is another one of the FF-series elements that this game is lacking in. The houses, and the functionality of them (building, placing furniture and trophies, etc) should be done through the moogles.
    (0)

    SacredDawnFC.enjin.com
    Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.

  2. #72
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    I truly believe that Tanaka's plan was not to include chocobos, moogles, airships and housing into FFXIV because he was trying to create a different world where these things would take on a different role. Unfortunately they are sorely missed and seem to be being developed from scratch, the long wait for at least two of those is nearly over, thankfully.
    (0)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  3. #73
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    I've always enjoyed the idea of getting trophies that will exist forever for display in a house. I also would like an aquarium.

    Disciples of the land could grow flowers or mine out their backyard.

    You could make different tiers of housing to take money out of the game.

    It would be nice to set up your personal shop in the housing also, so you aren't forced to be in the market wards, but you could still design a shop that people could search for. This was an immensely fun aspect in Star Wars Galaxies. If guild halls are added, then your guild could set up their own mall.
    (0)

  4. #74
    Player

    Join Date
    Jun 2011
    Posts
    76
    A real estate thing would be totally awesome. You could implement this by issuing Ownership Certificates to players. A player must retain 1 at all times so they aren't "homeless". Then you can have an NPC sell Certificates so that players can buy more homes and sell homes they've added equity to in the market.
    (1)

  5. #75
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Going to throw my money in the pot and hope some devs pick up on it.

    Player Housing
    Player housing should be implemented in the future. It adds non-combat related content, as well as a boost to the economy via furniture, baubles, even gardening if planned efficiently and correctly.

    What does player housing contribute to the game?

    Gardening
    Starting out, gardening was always a fun activity in XI that I never felt was expanded on or implemented fully. You shouldn't have to check your plants/herbs/ect everyday. While I admit there might be a hint of realism in checking plants everyday, in a game world its just frustrating to be at one location and then realize you haven't watered or checked your plants for the day.

    Gardening also would help supplement the Disciples of the Land jobs. Gardeners could receive bonuses if they have the DoL jobs leveled up. Imagine gardening as a more efficient way to gather special spices, vegetables, and materials for crafting.

    Furthermore, the addition of gardening could stimulate the economy, therefore helping DoH jobs, and in return DoW&M jobs via gear, repairs, potions, etc.

    A sense of community Linkshell districts
    Star Wars Galaxies had a fantastic approach to player housing by creating player cities. Many of these cities (while the game was still in its prime) became fantastic centers of game civilization. I remember going into several bustling player ran cantinas to find a group to party with, receive buffs, or even advertise my player ran vendor.

    I don't want XIV to take SWG's approach however to player housing. There isn't enough landspace in XIV to allow player run cities to pop up. To work around this, Linkshell Districts should be implemented.

    It has been mentioned before in several different posts, but I'd like to reiterate this topic immensely. Linkshell districts could work just like market wards do right now.

    To enter a linkshell district you could approach the housing district and recieve a menu (with a bit more functionality including text searches rather than endless drop down menus) similar to the Market Ward menu. You could then search for the appropriate linkshell district you wanted to visit. Depending on privacy settings, this linkshell disctrict could be public or private as deemed by linkshell creators.

    What would be in linkshell disctricts?
    A linkshell disctrict would literally be like a street in Uldah or Gridania, except with stores and/houses ran by the linkshell members themselves.

    Each district and individual house itself need to have several different designs based on the player's choices.

    Once a house is sold/given/etc to that specific linkshell player, they then have full and complete control over it until they leave the linkshell or are booted. Any items/goods/wares that they would have down when booted would be returned via a packing box to prevent lost items.

    As the linkshell grows, so do the options for the districts including new designs, new street furniture, placement options, etc.

    Linkshell districts will continually change and grow based on the linkshell progression. This means that an entire aspect of the community will be player run. Not only that, but upgrading linkshell districts could be a fantastic way to remove the gross amount of gil currently in the economy. Prices could be adjusted later as the economy stabilizes.

    The placement of linkshell districts don't need to be exclusively in the large main cities either. I would appreciate having districts spread out in the lesser cities and camps as well: ie: The Golden Bazaar in Thanalan, or Aleport in La Noscea.


    Linkshell Housing
    Linkshell housing should also be implemented in addition to linkshell districts. I agree with several of the other posts mentioned about linkshell houses so I won't put much here other than support the idea.


    Special Achievements and Rewards
    Ever feel like you've completed a really cool task and have nothing to show for it other than a piece of gear you end up selling? Well, with special achievements and rewards from those achievements you can place cool things and have features for your house/district etc!

    Imagine defeating/capturing/taming, etc Ifrit and receiving a special materia stone to place in your house for everyone to see!

    Things like this could be easily implemented and would add incentive to do quests, and create an additional sense of accomplishment while playing the game.


    Finally, in closing I'd like to support other threads and provide a link to those that have great ideas. In total, player housing, linkshell districts, and linkshell housing all add an additional level of in game content that is completely devoted to character progression. Housing is always something that can be managed and worked on during endgame and pre-endgame content. It adds hours of satisfaction and engaging game time, without recycling content via boring daily quests/guildleves, or even monotonous "go kill 5 bears" quests.

    Supported threads: http://forum.square-enix.com/ffxiv/t...-free-to-share
    http://forum.square-enix.com/ffxiv/t...at-do-you-want
    http://forum.square-enix.com/ffxiv/t...l=1#post201907
    http://forum.square-enix.com/ffxiv/t...hlight=housing
    (5)

  6. #76
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Personal Housing should be not just a room but a small plot of land with a place to raise a chocobo, farm, etc.
    Would be great if Disciples of Hand can put a station outside their home for crafting (something that would add support) like a big outdoor oven for culinarians etc.
    Linkshell housing should be that on a grander scale, communal stables, shared common room, place for bazaar outside that people can visit, etc.
    (0)

  7. #77
    Player
    Huh's Avatar
    Join Date
    Jul 2011
    Posts
    46
    Character
    Notorious Monster
    World
    Sargatanas
    Main Class
    Fisher Lv 50
    There is so much excess room in our zones why not sell off land players can buy homes on. :P
    (0)

  8. #78
    Player
    Leonesaurus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Jerbird Leone
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Transform all the "Inns" and Rent-a-Rooms located in each Adventurer's Guild area into private quarters for players to reside when they want to pass out from a long day of playing. Or opening it up during the day (like in FF XI) and invite friends and LS mates to come and hang out, get away from the world outside and show off trophies and such, along with other little things that can be added.

    Please find a way to also add in Moogles into the housing aspect, similar to their roles in XI. I'm fully aware of their roe in the Gridania story and their exclusivity to the Twelveswood, but we really, really, really need our iconic moogles around and more active in this game more, we all love them dearly!

    With housing you can summon your retainers, store items in a treasure chest (Resident Evil style) which can hold up to 200 slots of inventory and a bed to relax on (ala emote). Being able to create and implement little items that you can buy to decorate your pad would be a great way to spend gil, spend time, and further customize your character's personality and private space in the game world's community.
    (0)

  9. #79
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rukkirii View Post
    What ideas would you like to see implemented with housing? I personally would like a handsome Elezen [or Hyur] butler…
    I personally think this is a fantastic idea and should be implemented immediately. ^-^
    (0)

  10. #80
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Leonesaurus View Post
    Transform all the "Inns" and Rent-a-Rooms located in each Adventurer's Guild area into private quarters for players to reside when they want to pass out from a long day of playing. Or opening it up during the day (like in FF XI) and invite friends and LS mates to come and hang out, get away from the world outside and show off trophies and such, along with other little things that can be added.
    That's what I thought would happen eventually. It would be nice to have more elaborate houses too as described in this thread but a rent-a-room for a starting adventurer would be just the thing. Like how it works in EQ2, once you were fresh off the boat (back in 2006) you'd get a free one room at the local inn. Later you could purchase much bigger homes, and after some years guild housing. I think that's how it should scale.
    (0)

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