SacredDawnFC.enjin.com
Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.
I truly believe that Tanaka's plan was not to include chocobos, moogles, airships and housing into FFXIV because he was trying to create a different world where these things would take on a different role. Unfortunately they are sorely missed and seem to be being developed from scratch, the long wait for at least two of those is nearly over, thankfully.
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I've always enjoyed the idea of getting trophies that will exist forever for display in a house. I also would like an aquarium.
Disciples of the land could grow flowers or mine out their backyard.
You could make different tiers of housing to take money out of the game.
It would be nice to set up your personal shop in the housing also, so you aren't forced to be in the market wards, but you could still design a shop that people could search for. This was an immensely fun aspect in Star Wars Galaxies. If guild halls are added, then your guild could set up their own mall.
A real estate thing would be totally awesome. You could implement this by issuing Ownership Certificates to players. A player must retain 1 at all times so they aren't "homeless". Then you can have an NPC sell Certificates so that players can buy more homes and sell homes they've added equity to in the market.
Going to throw my money in the pot and hope some devs pick up on it.
Player Housing
Player housing should be implemented in the future. It adds non-combat related content, as well as a boost to the economy via furniture, baubles, even gardening if planned efficiently and correctly.
What does player housing contribute to the game?
Gardening
Starting out, gardening was always a fun activity in XI that I never felt was expanded on or implemented fully. You shouldn't have to check your plants/herbs/ect everyday. While I admit there might be a hint of realism in checking plants everyday, in a game world its just frustrating to be at one location and then realize you haven't watered or checked your plants for the day.
Gardening also would help supplement the Disciples of the Land jobs. Gardeners could receive bonuses if they have the DoL jobs leveled up. Imagine gardening as a more efficient way to gather special spices, vegetables, and materials for crafting.
Furthermore, the addition of gardening could stimulate the economy, therefore helping DoH jobs, and in return DoW&M jobs via gear, repairs, potions, etc.
A sense of community Linkshell districts
Star Wars Galaxies had a fantastic approach to player housing by creating player cities. Many of these cities (while the game was still in its prime) became fantastic centers of game civilization. I remember going into several bustling player ran cantinas to find a group to party with, receive buffs, or even advertise my player ran vendor.
I don't want XIV to take SWG's approach however to player housing. There isn't enough landspace in XIV to allow player run cities to pop up. To work around this, Linkshell Districts should be implemented.
It has been mentioned before in several different posts, but I'd like to reiterate this topic immensely. Linkshell districts could work just like market wards do right now.
To enter a linkshell district you could approach the housing district and recieve a menu (with a bit more functionality including text searches rather than endless drop down menus) similar to the Market Ward menu. You could then search for the appropriate linkshell district you wanted to visit. Depending on privacy settings, this linkshell disctrict could be public or private as deemed by linkshell creators.
What would be in linkshell disctricts?
A linkshell disctrict would literally be like a street in Uldah or Gridania, except with stores and/houses ran by the linkshell members themselves.
Each district and individual house itself need to have several different designs based on the player's choices.
Once a house is sold/given/etc to that specific linkshell player, they then have full and complete control over it until they leave the linkshell or are booted. Any items/goods/wares that they would have down when booted would be returned via a packing box to prevent lost items.
As the linkshell grows, so do the options for the districts including new designs, new street furniture, placement options, etc.
Linkshell districts will continually change and grow based on the linkshell progression. This means that an entire aspect of the community will be player run. Not only that, but upgrading linkshell districts could be a fantastic way to remove the gross amount of gil currently in the economy. Prices could be adjusted later as the economy stabilizes.
The placement of linkshell districts don't need to be exclusively in the large main cities either. I would appreciate having districts spread out in the lesser cities and camps as well: ie: The Golden Bazaar in Thanalan, or Aleport in La Noscea.
Linkshell Housing
Linkshell housing should also be implemented in addition to linkshell districts. I agree with several of the other posts mentioned about linkshell houses so I won't put much here other than support the idea.
Special Achievements and Rewards
Ever feel like you've completed a really cool task and have nothing to show for it other than a piece of gear you end up selling? Well, with special achievements and rewards from those achievements you can place cool things and have features for your house/district etc!
Imagine defeating/capturing/taming, etc Ifrit and receiving a special materia stone to place in your house for everyone to see!
Things like this could be easily implemented and would add incentive to do quests, and create an additional sense of accomplishment while playing the game.
Finally, in closing I'd like to support other threads and provide a link to those that have great ideas. In total, player housing, linkshell districts, and linkshell housing all add an additional level of in game content that is completely devoted to character progression. Housing is always something that can be managed and worked on during endgame and pre-endgame content. It adds hours of satisfaction and engaging game time, without recycling content via boring daily quests/guildleves, or even monotonous "go kill 5 bears" quests.
Supported threads: http://forum.square-enix.com/ffxiv/t...-free-to-share
http://forum.square-enix.com/ffxiv/t...at-do-you-want
http://forum.square-enix.com/ffxiv/t...l=1#post201907
http://forum.square-enix.com/ffxiv/t...hlight=housing
Personal Housing should be not just a room but a small plot of land with a place to raise a chocobo, farm, etc.
Would be great if Disciples of Hand can put a station outside their home for crafting (something that would add support) like a big outdoor oven for culinarians etc.
Linkshell housing should be that on a grander scale, communal stables, shared common room, place for bazaar outside that people can visit, etc.
There is so much excess room in our zones why not sell off land players can buy homes on. :P
Transform all the "Inns" and Rent-a-Rooms located in each Adventurer's Guild area into private quarters for players to reside when they want to pass out from a long day of playing. Or opening it up during the day (like in FF XI) and invite friends and LS mates to come and hang out, get away from the world outside and show off trophies and such, along with other little things that can be added.
Please find a way to also add in Moogles into the housing aspect, similar to their roles in XI. I'm fully aware of their roe in the Gridania story and their exclusivity to the Twelveswood, but we really, really, really need our iconic moogles around and more active in this game more, we all love them dearly!
With housing you can summon your retainers, store items in a treasure chest (Resident Evil style) which can hold up to 200 slots of inventory and a bed to relax on (ala emote). Being able to create and implement little items that you can buy to decorate your pad would be a great way to spend gil, spend time, and further customize your character's personality and private space in the game world's community.
That's what I thought would happen eventually. It would be nice to have more elaborate houses too as described in this thread but a rent-a-room for a starting adventurer would be just the thing. Like how it works in EQ2, once you were fresh off the boat (back in 2006) you'd get a free one room at the local inn. Later you could purchase much bigger homes, and after some years guild housing. I think that's how it should scale.
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