They'll just make a weekly cap to fix that. Now watch it be 500, like with Soldiery.People treat it seriously because the rewards are extreme.
There's an existing disconnect
Content difficulty that is EXTREMELY casual + uncapped rewards that are currently locked behind locked-out end game content that most people have not even seen let alone beaten in some cases = recipe for disaster.
You're joking to yourself if you think people are just going to try another route when there's literally no reason to do anything else right now provided you're able to actually get the rewards (Myth, Soldiery, AND Sands and Oils available), though now that it's gotten to the point where people are using 3rd party apps to detect them that alone should speak to how broken the current system is. The only way to solve it is to gut the rewards to match the difficulty of the content.
Even if you cap rewards you will still have people zerging A ranks and S ranks. They can still drop Bloody Mark Logs which is the main goal for the majority of people anyway, unless SE can find a way to put random drops on a lock-out too then that won't solve anything.
Yes, you are probably the only one xD. The only reason people are doing this is not because it's enjoyable but because it's easy, fast and nets you rewards that are on par with the hardest content of the game.
You mean like farming myth for i90 gear to do the content that dropped i90 gear which is the reason you aquired the i90 gear? Hmmm.
I don't think you quite understood the context of that post. But then again, I don't think I quite understood the context of your initial post. I thought you were complaining about the fact that it netted you similar gear to the hardest content in the game. That is essentially what they did in 2.0. Allowing people to get i90 from BCOB and Myth. We are getting the same ilevel gear 3 months after SCOB was released.
What part of this new content (hunts) nets you Sands/oil of time which is on par with the rewards you get from SCoB (which is the hardest content right now) you do not understand?
Easy, you can do 10 hunts a day. Done.Even if you cap rewards you will still have people zerging A ranks and S ranks. They can still drop Bloody Mark Logs which is the main goal for the majority of people anyway, unless SE can find a way to put random drops on a lock-out too then that won't solve anything.
Now B ranks become utterly ignored unless as a last resort and are probably barely done unless in desperation to hit cap.
You also totally leave the door open for griefers to just kill A ranks to deny other people the rewards if they want to be that way, provided you don't somehow make them akin to "Part of another player's duty" classification to prevent people from attacking them once they've hit their cap. You'd still see Hunt LSes spreading information and promote zerging though with a cap on hunts per day though. The only difference is that it would progressively die off -during that day- rather than over time overall.
What's the point of CT2 then? CT2 offers Oils and i100 on a lockout, Hunts offer Sands and Oils without lockout. CT2 is already casual content but at least it's still a raid and has always been advertised in that manner and provides a way to gear up if you are still behind the curve. The fact that they were advertised as casua/side content yet have become the be-all end-all of content in the game since 2.3 is proof enough that something needs to change.I don't understand what the problem is with uncapped rewards at this point. We are halfway through SCOB. I think the fact that they are uncapped is making it very fair to people who havn't been able to compete in SCOB up until now. It's much like Myth vs Coil gear. Although myth was capped, it was also implemented in the game the same way soldiery was, and was a farmable currency at the start of BCOB, much like Soldiery. The only difference, is that soldiery iLVL does not match the comparison to myth/BCOB gear, since they were both i90. You were essentially able to become i90 without ever stepping foot in BCOB, albiet not BiS. Soldiery items are i100 upgradeable to i110. So them adding more ways to get Sands/Oils should not be a problem at this point.
Last edited by Prototype909; 07-13-2014 at 02:13 AM.
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